kanser03 Posted July 21, 2013 Share Posted July 21, 2013 hi guys, i'm new in modding and i'm planning to make a mod that has raid system (yeah... bandits will try to capture a particular area and will encamp it until you drive them away and will come back some other time). I saw this mod http://skyrim.nexusmods.com/mods/17622/? but i have not tried it, atleast i know it is possible.Can you please guide me or direct me where i can find a tutorial on how to make this? Do i need to know any scripting methods (haven't tried papyrus yet)? Or, maybe teach me how to do it :happy: Thanks in advance. Link to comment Share on other sites More sharing options...
Georgiegril Posted July 21, 2013 Share Posted July 21, 2013 What you are talking about is a very ambitious project if you have not modded. It will require a lot of modding skills, including scripting. Unless you are really familiar with programming, it will take quite a bit of time and patience to master. (I am not being a snob--I am just barely learning scripting and so I speak from experience.) I suggest that you use the tutorials in listed in the creation kit wiki, there are some that are video as well as the written tutorials. I also suggest you start with something a bit smaller--learn how to pieces of what your ultimate goal is. Like create an NPC, then create a small encounter quest for the NPC and so on. That way you will be able to get the pleasure of accomplishment as you go, rather than trying to create something huge and getting frustrated. Link to comment Share on other sites More sharing options...
kanser03 Posted July 21, 2013 Author Share Posted July 21, 2013 (edited) thanks for the reply... yes i just started out this week. I've already created the area (interior) for the raid system that i wanted to put on, I've fixed the clutters, lightning and Navmesh. I tested it, my follower can walk through out the difficult paths without problems. I've connected the interior to skyrim (outdoor). I can create NPC's as well, i've already tried. Since bandit's are already there, just need to select which one i like. Just wanted to know where I can find tutorials for this project i'm trying to make, or give me an idea what to do. Even a linear example, like command, script or trigger maybe i will try to experiment on it until i get what i want. :smile: and yes, i will try to make simple quest 1st haha. because at 1st the area is already encamped by bandits. need to drive them away to complete the quest. but, like i said, i was planning to make them come back some other time. Edited July 21, 2013 by kanser03 Link to comment Share on other sites More sharing options...
Georgiegril Posted July 21, 2013 Share Posted July 21, 2013 Not sure if I understood you exactly, maybe this is already what you meant,but you will want to make duplicates of the types of bandits you want, rather than use the ones in the game, as this will make sure your mod does not conflict with others (or vanilla quests) that depend on those bandits. Some bandits are just random enemy encounters but others are actual NPCs. If you are using actual NPCs, you will want to have a look at their AI schedules and change your versions of them to what is useful for your mod (otherwise your duplicates maybe hanging out with the originals all day) To find out how to make simple encounters and quests, just go to those areas of the wiki. There's a whole section on quest design. There are relevant video tuts in the external tutorials section--I particularly like BestInSlot, DarkFox and MillerBoy. Like I said, I'm just a beginner myself, but generally what I have found is that people with a lot of modding experience are happy to help if you provide a specific request (for example this is my script for X, please help me I can't figure out why it isn't working), rather than a broad request. Link to comment Share on other sites More sharing options...
kanser03 Posted July 21, 2013 Author Share Posted July 21, 2013 huh.. bandit AI schedule.. i will check on that thanks a lot :biggrin: Link to comment Share on other sites More sharing options...
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