hucker75 Posted August 23, 2021 Share Posted August 23, 2021 (edited) This is from my console: sqo bos20210 Meet with Elder Maxson COMPLETED20 Board the vertibird gunship DORMANT30 Kill the behemoth COMPLETED40 Secure Fort strong COMPLETED50 Secure fort strong armory DISPLAYED60 Speak to Danse DORMANT70 Speak to Maxson DORMANT getstage bos20275 Why is it at 75? 75 is invalid. It should say 50 as that is what's displayed. I'm trying to make it jump to 60 as 50 isn't working, I've killed everything. I've had this before in a mod and thought it was a buggy mod, but I'm now getting the same thing with a standard BOS quest. Edited August 23, 2021 by hucker75 Link to comment Share on other sites More sharing options...
SKKmods Posted August 24, 2021 Share Posted August 24, 2021 Your looking at the wiki for quest statges ? Bos 202 does have a stage 75 "Show QT on last SM's" (aka show quest targets on last supermutants which is objective 40, but if they are all dead there are no markers) Which is set by DefaultCounterAliasColIncOnDeath on quest alias BoS202SuperMutantsExteriorCollAlias So its just wating for you to complete objective 50 which is quest stage 80. Because objectives DO NOT always line up with stages. /actual facts Link to comment Share on other sites More sharing options...
hucker75 Posted August 24, 2021 Author Share Posted August 24, 2021 (edited) Your looking at the wiki for quest statges ? Bos 202 does have a stage 75 "Show QT on last SM's" (aka show quest targets on last supermutants which is objective 40, but if they are all dead there are no markers) Which is set by DefaultCounterAliasColIncOnDeath on quest alias BoS202SuperMutantsExteriorCollAlias So its just wating for you to complete objective 50 which is quest stage 80. Because objectives DO NOT always line up with stages. /actual facts I was going by the numbers given by the command "sqo bos202". So are there two sets of numbers? If there are, I'm completely confused. What I need in situations like this is a list of stages, because that's what I'm about to advance to get past a bug. I thought I'd found a wonderful command in sqo, telling me what all the stages are. In vanilla quests, sure I can get the stage numbers off the internet, but for mods I often cannot, so I thought sqo would help me. I guess I just have to advance the number slowly and hope I don't cause a branch in the plot? Actually, what about the command "showqueststages"? Would that have done what I expected? Edited August 24, 2021 by hucker75 Link to comment Share on other sites More sharing options...
hucker75 Posted August 24, 2021 Author Share Posted August 24, 2021 Another related question - why is it some quests (from mods every time I've noticed) don't show up in sqt? Link to comment Share on other sites More sharing options...
LarannKiar Posted August 24, 2021 Share Posted August 24, 2021 (edited) SQT means Show Quest Target. It only works if the quest has a target (Quest >> Objectives tab >> Target Ref). Edited August 24, 2021 by LarannKiar Link to comment Share on other sites More sharing options...
hucker75 Posted August 25, 2021 Author Share Posted August 25, 2021 (edited) SQT means Show Quest Target. It only works if the quest has a target (Quest >> Objectives tab >> Target Ref). I'm not following you. I've never written a mod, only played the game, so I don't know all the technical terms. In my pipboy I have a list of quests from vanilla and mods. They all look the same in there, they're in the list on the left, and if I click one it tells me what needs to be done next on the right. They all have markers telling me where to go. They all respond when something happens, like I reach a building or kill an enemy or speak to an NPC. Yet some aren't in sqt. What's different about them? Is there something else that displays all the quests? I just need to find the name or ID of a quest so I can use the setstage command on it if it's stuck. Edited August 25, 2021 by hucker75 Link to comment Share on other sites More sharing options...
LarannKiar Posted August 25, 2021 Share Posted August 25, 2021 SQT means Show Quest Target. It only works if the quest has a target (Quest >> Objectives tab >> Target Ref). I'm not following you. I've never written a mod, only played the game, so I don't know all the technical terms. In my pipboy I have a list of quests from vanilla and mods. They all look the same in there, they're in the list on the left, and if I click one it tells me what needs to be done next on the right. They all have markers telling me where to go. They all respond when something happens, like I reach a building or kill an enemy or speak to an NPC. Yet some aren't in sqt. Quests can have Objectives (like "Talk to Preston Garvey"). If the currently displayed Objective has a quest target (which depends on the author), then you can use the SQT command to see the quest's name and EditorID. SQT means Show Quest Target. It only works if the quest has a target (Quest >> Objectives tab >> Target Ref). Is there something else that displays all the quests? I just need to find the name or ID of a quest so I can use the setstage command on it if it's stuck. If you click on an object or an NPC that's involved in the quest and type "SV", you may be able to see the quest that uses this object or NPC. "SV" is short for "Show Variables". Link to comment Share on other sites More sharing options...
hucker75 Posted August 25, 2021 Author Share Posted August 25, 2021 SQT means Show Quest Target. It only works if the quest has a target (Quest >> Objectives tab >> Target Ref). Is there something else that displays all the quests? I just need to find the name or ID of a quest so I can use the setstage command on it if it's stuck. If you click on an object or an NPC that's involved in the quest and type "SV", you may be able to see the quest that uses this object or NPC. "SV" is short for "Show Variables". Thanks, I'll try that next time. SQT means Show Quest Target. It only works if the quest has a target (Quest >> Objectives tab >> Target Ref). I'm not following you. I've never written a mod, only played the game, so I don't know all the technical terms. In my pipboy I have a list of quests from vanilla and mods. They all look the same in there, they're in the list on the left, and if I click one it tells me what needs to be done next on the right. They all have markers telling me where to go. They all respond when something happens, like I reach a building or kill an enemy or speak to an NPC. Yet some aren't in sqt. Quests can have Objectives (like "Talk to Preston Garvey"). If the currently displayed Objective has a quest target (which depends on the author), then you can use the SQT command to see the quest's name and EditorID. I thought all my quests had an target. If I click on a quest in the pipboy, the next thing to do is displayed on the right, are those not objectives which have targets? They always tell you to interact with an NPC/building/etc. Link to comment Share on other sites More sharing options...
LarannKiar Posted August 25, 2021 Share Posted August 25, 2021 (edited) I thought all my quests had an target. Nope, only some of them have. If I click on a quest in the pipboy, the next thing to do is displayed on the right, are those not objectives which have targets? They always tell you to interact with an NPC/building/etc. Not exactly. They are only objectives. To determine whether a quest objective has a target or not >> click on a quest >> click on the "Show On Map" button >> now, if you're seeing a target marker which has the same name as the objective on your map, then the quest objective has a target. Edited August 25, 2021 by LarannKiar Link to comment Share on other sites More sharing options...
hucker75 Posted August 26, 2021 Author Share Posted August 26, 2021 (edited) I thought all my quests had an target. Nope, only some of them have. If I click on a quest in the pipboy, the next thing to do is displayed on the right, are those not objectives which have targets? They always tell you to interact with an NPC/building/etc. Not exactly. They are only objectives. To determine whether a quest objective has a target or not >> click on a quest >> click on the "Show On Map" button >> now, if you're seeing a target marker which has the same name as the objective on your map, then the quest objective has a target. I have mods where they've gone wrong at the end and are still directing me to do something even though I've finished. I would like to use the command completequest on them to clear up the pipboy list, but I need their name or RefID. Some of them do have a map marker, but do not show in sqt. It's like they only go in there if the mod author has designed it that way. Maybe some are written badly, I've seen descriptions where authors can't get quest markers to work at all. I'm guessing it's a complicated thing. Edited August 26, 2021 by hucker75 Link to comment Share on other sites More sharing options...
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