Nunda Posted July 21, 2013 Share Posted July 21, 2013 So as I understand it, when making a mod in the creation kit you first need to load data. you put an X next to the esm/esp files you want data from, and make the esp you want to edit the active file. So if I want to make a companion with the apachii hair I'd select Skyrin.esm, Update.esm, Apachiihair.esm, and make my esp file the active one. The problem is that when I do that I get an error message that says "Multiple master files selected for load. load operation aborted." I can load just Skyrin.esm, and Update.esm, but if I try to load up Dawnguard.esm, Hearthfires.esm, Dragonborn.esm, or Apachiihair.esm even by themselves I get the same error message. What am I doing wrong? Thank you. Link to comment Share on other sites More sharing options...
rhowington Posted July 21, 2013 Share Posted July 21, 2013 Edi this line to your SkyrimEditor.ini under the [General] heading bAllowMultipleEditors=1 Then you are good to go. Link to comment Share on other sites More sharing options...
Nunda Posted July 22, 2013 Author Share Posted July 22, 2013 I cannot find the SkyrimEditor.ini file. I've tried searching for the file with program search, but came up empty handed. where would it be, and might it be called something else? Link to comment Share on other sites More sharing options...
rhowington Posted July 22, 2013 Share Posted July 22, 2013 It should be under the Skyrim directory (not data). if you don't find it there open Steam choose Libraries, Tools and Creation Kit properties and verify your cache. That will recreate the SkyrimEditor.ini. Then make the change I mentioned above. Link to comment Share on other sites More sharing options...
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