Deleted15514069User Posted August 25, 2021 Share Posted August 25, 2021 So, I have been updating this mod that renames the empty footlocker in Doc Mitchells house, but it doesn't say empty when in game. In fact, you can just infinitely open it and click "Take All" and it will keep playing the corresponding sound and acting like the container isn't empty. I tried renaming the container back to footlocker and this didn't work. Recreating this mod from scratch would be arduous, and I haven't been able to get in touch with the original mod author. The mod is: https://www.nexusmods.com/newvegas/mods/34731?tab=description Any advice or ideas is much appreciated. Link to comment Share on other sites More sharing options...
GamerRick Posted August 25, 2021 Share Posted August 25, 2021 The mod probably put a non-playable piece of armor or weapon into it. It would do exactly what you describe. Usually, a mod does this to add a token to the container that is invisible to us, but lets them determine if they already did something with that container. Other times, I have seen them do this to hide the fact that a locked container is really empty. Cruel indeed. Link to comment Share on other sites More sharing options...
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