TotoThorn Posted August 25, 2021 Share Posted August 25, 2021 Hi, its me again. My problem this time is that the model's left hand floats off to the side and is locked in a t-pose. It is like this no matter what animation the model performs, with some of the fingers moving and some of them staying still. Does anyone have a solution for this?Using a deathclaw model and skeleton from Horrors of The New West. Link to comment Share on other sites More sharing options...
AusAllerWelt Posted August 26, 2021 Share Posted August 26, 2021 Looks like messed up/missing weights. Are you sure you're using the skeleton that comes with the mod? I don't know why else this would happen if the original mod seems to work fine.Did you do any work in a 3d program? If so something might have messed up on export. Link to comment Share on other sites More sharing options...
TotoThorn Posted August 26, 2021 Author Share Posted August 26, 2021 Looks like messed up/missing weights. Are you sure you're using the skeleton that comes with the mod? I don't know why else this would happen if the original mod seems to work fine.Did you do any work in a 3d program? If so something might have messed up on export.Ah yeah that's probably it. When I was exporting the model through Blender to work on it in NifSkope, it gave me warnings about vertex weights, and I just thought nothing of it. How would I prevent it from happening when I export the model? Link to comment Share on other sites More sharing options...
madmongo Posted August 28, 2021 Share Posted August 28, 2021 You need to go into weight paint and assign bone weights to all of the vertices. If I remember correctly Blender will show you which vertices are missing weights when it gives you that error. If you imported the body part from a different skeleton, you'll have to parent it to the nif's current skeleton and then assign bone weights to all of the vertices. Link to comment Share on other sites More sharing options...
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