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How would I make a tiny mesh edit to an armor?


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I do a lot with the Sims 4 and if I were to make a mesh edit for Sims 4 clothing, or any mesh, for that matter, typically I'd open the .package file (the file type that the Sims games use) in Sims4Studio, extract the mesh in .blend form, make the edit, then save as .blend, re-import the .blend to Sims4Studio, then overwrite the original package file. Simple as that. I'm hoping it's that simple for a Skyrim armor mesh edit. Nothing I want to do would involve the weighting or UV map of the mesh. Just a tiny adjustment to a mesh's shape. Could someone let me know what steps would be involved and what tools would be needed for this?

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Depending on what type of edits you want to do, Outfit Studio has mesh editing capabilities and is as easy as importing the nif, edit, export the nif. It can increase or decrease areas of a shape, delete vertices, move vertices, split edges to add more verts if needed. The only thing it can't do is add poly's/faces.

 

Or, you can import/export nifs into 3D modeling software like Blender (see the thread in this section for a new importer plugin) or 3DS to do your edits.

 

Don't forget you'll need to do both the _0 and _1.nifs exactly the same or you could end up with exploding meshes.

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Depending on what type of edits you want to do, Outfit Studio has mesh editing capabilities and is as easy as importing the nif, edit, export the nif. It can increase or decrease areas of a shape, delete vertices, move vertices, split edges to add more verts if needed. The only thing it can't do is add poly's/faces.

 

Or, you can import/export nifs into 3D modeling software like Blender (see the thread in this section for a new importer plugin) or 3DS to do your edits.

 

Don't forget you'll need to do both the _0 and _1.nifs exactly the same or you could end up with exploding meshes.

 

Thanks for replying so quickly. I really, really like DX's armor mods such as the Gwelda armors but I hate, hate, hate the popping out nipples. My PC is in my living room and I don't want to deal with annoying comments from my family. And they will make comments. Oh...they will. Basically I thought I could just move some vertices and possibly merge some vertices if moving verts messes up the topology too much. Is Outfit Studio capable of merging verts?

 

And does that plugin work for Blender 2.78? That's the version I use since it's Sims stuff that I make and Sims4Studio does not support any version of Blender above 2.79. Blender 2.8 had a massive change to its interface that I'm not used to but I can use 2.8 if need be.

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Outfit studio has a method for vertex merge but I don't recommend it if you're just covering popping out nips. Easiest way to do it would be to use the inflate/deflate tool to either make the armor layer around the nips bigger to cover them or make the nips of the body layer smaller. Best method would be to simply delete the non visible area of skin so there are no nips to pop out to begin with.

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Geez, well none of that made sense to me, but it's because I haven't really opened Outfit Studio and looked around. I think I'm going to need to follow a tutorial or two to get a feel for how meshes are handled in the game. I'm guessing it's completely different from Sims 4. Some of the terms, nodes for instance, I don't even know what that means. Ugh, I hate being a noob.

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Geez, well none of that made sense to me, but it's because I haven't really opened Outfit Studio and looked around. I think I'm going to need to follow a tutorial or two to get a feel for how meshes are handled in the game. I'm guessing it's completely different from Sims 4. Some of the terms, nodes for instance, I don't even know what that means. Ugh, I hate being a noob.

Ok I will turn you on to the Entire methods used in modding meshes.

https://www.youtube.com/watch?v=_u3T3vHCt1c&t=134s

 

Now with that, you become an expert. Follow the advice.

 

Kitty Black

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Thank you muchly! Sometimes, you need a start to finish tutorial to understand. It's how I learned to make things for TS4. I started with an earrings tutorial and just went from there.

It is clear, Precise, and clean as I can find. that author has pages on the nexus , even though the pages have changed, the content provided is invaluable.

Your welcome.

 

Kitty Black

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Okay, so I've opened up Outfit Studio and have masked off the areas I don't want to edit but it's not going well, naturally. If I try to move the vertices, the area I'm moving goes inside the boobs. Tried making that area smaller. It just stretched the texture. Tried deflate. Again, the area goes into the boobs. In TS4 you delete all of the body parts covered by the clothing and join your mesh with the body parts. A top, for instance, would include the neck and hands. I'm assuming the same concept applies to Skyrim armor? Or am I way off base. And how would I go about deleting body parts? Can I do that in Outfit Studio or do I need to do that in Blender?

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Okay, so I've opened up Outfit Studio and have masked off the areas I don't want to edit but it's not going well, naturally. If I try to move the vertices, the area I'm moving goes inside the boobs. Tried making that area smaller. It just stretched the texture. Tried deflate. Again, the area goes into the boobs. In TS4 you delete all of the body parts covered by the clothing and join your mesh with the body parts. A top, for instance, would include the neck and hands. I'm assuming the same concept applies to Skyrim armor? Or am I way off base. And how would I go about deleting body parts? Can I do that in Outfit Studio or do I need to do that in Blender?

you do not delete anything ever

you hide them.

---------------------------

Please watch that video again. You hide the source / in your case the body parts in Blender. and save, now the breasts plates / armors are separated and you export them to it's own *.nif a new mesh file.

You import that new file into the root of the body targeted "your work file" not your source file. and save. boom your done.

Bethesda is Bethesda unless it's a combined mesh, that's going to be a totally different process indeed.

I personally wasted too much time on BBS / slide. they break.

Edited by Purr4me
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