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LaurellaBellaBean

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Everything posted by LaurellaBellaBean

  1. Thank you, AliceQuinn! I haven't tried to do anything with Toolset yet but it looks like Toolset installed okay. I'm on Windows 10. Some of the instructions couldn't be followed exactly to a tee as the interface for the SQL Server Manager is a little bit different but not so different the instructions couldn't be followed. When I say the interface is different I'm talking about the interface for this download: https://download.cnet.com/Microsoft-SQL-Server-Management-Studio-Express-64-bit/3000-10254_4-75452285.html
  2. Ugh. Decided to try this out. I use Blender 2.78 and I'm getting a Traceback (more recent call last) error. It says SyntaxError: Invalid Syntax. "C:\Program Files\Blender Foundation\Blender\2.78\Scripts\Modules\addon_utils.py" , line 330, in enable mod = __import__(module name) "C:\Users\my name\AppData\Roaming\Blender Foundation\Blender\2.78\Scripts\addons\io_scene_nifly\__init__.py", line 36 log.info(f"Loading pynifly version {bl_info['version'][0]}.{bl_info['version'][2]}") Oh, God, that was agonizing to type out and hopefully I didn't make a mistake. I know nothing about python or dealing with the console or how to copy error messages. Please forgive my noobishness. Would love some help.
  3. Hi. I have been searching and searching for a tutorial to follow so I can learn the basics of making armor. The problem is most of the tutorials I've found are old and are for the Blender 2.5 series which has an utterly baffling user interface (I use Blender 2.78). I thought maybe I could make the mesh in Blender, export as an .obj, then open it in Outfit Studio and copy weights and assign partitions. But, then I have to figure out where and how nifskope comes in. If I could find a start to finish tutorial that's not ancient that would help so much.
  4. Well, it turned out I needed to install the XP32 skeleton but now the skirts of the armors are stretching into the ground. I'm sure it has something to do with the weight paint/bone assignments as I see it all the time in Sims 4 creations. I could fix it if it were a Sims 4 item but for Skyrim SE? No clue.
  5. This happened while the BHUNP body was installed. I need to know what went wrong and how to fix it, please.
  6. I'm new to Bodyslide and I'm having a hecka time with this. I'm trying to build this Barbarian Set mod, which is based on BHUNP, and...it's not working. It's a disaster. 1. Do I need to have the BHUNP body installed to use this? 2. Can I use the UNP body, instead? 3. Does the BHUNP body have a UV layout based on vanilla or based on CBBE? (The mod says it needs the textures from the CBBE version). After doing some reading, if I understand correctly, yes, the UNP and BHUNP have the same UV layout. 4. Any ideas what went wrong?
  7. Okay, so I've opened up Outfit Studio and have masked off the areas I don't want to edit but it's not going well, naturally. If I try to move the vertices, the area I'm moving goes inside the boobs. Tried making that area smaller. It just stretched the texture. Tried deflate. Again, the area goes into the boobs. In TS4 you delete all of the body parts covered by the clothing and join your mesh with the body parts. A top, for instance, would include the neck and hands. I'm assuming the same concept applies to Skyrim armor? Or am I way off base. And how would I go about deleting body parts? Can I do that in Outfit Studio or do I need to do that in Blender?
  8. Thank you muchly! Sometimes, you need a start to finish tutorial to understand. It's how I learned to make things for TS4. I started with an earrings tutorial and just went from there.
  9. Geez, well none of that made sense to me, but it's because I haven't really opened Outfit Studio and looked around. I think I'm going to need to follow a tutorial or two to get a feel for how meshes are handled in the game. I'm guessing it's completely different from Sims 4. Some of the terms, nodes for instance, I don't even know what that means. Ugh, I hate being a noob.
  10. Thanks for replying so quickly. I really, really like DX's armor mods such as the Gwelda armors but I hate, hate, hate the popping out nipples. My PC is in my living room and I don't want to deal with annoying comments from my family. And they will make comments. Oh...they will. Basically I thought I could just move some vertices and possibly merge some vertices if moving verts messes up the topology too much. Is Outfit Studio capable of merging verts? And does that plugin work for Blender 2.78? That's the version I use since it's Sims stuff that I make and Sims4Studio does not support any version of Blender above 2.79. Blender 2.8 had a massive change to its interface that I'm not used to but I can use 2.8 if need be.
  11. I do a lot with the Sims 4 and if I were to make a mesh edit for Sims 4 clothing, or any mesh, for that matter, typically I'd open the .package file (the file type that the Sims games use) in Sims4Studio, extract the mesh in .blend form, make the edit, then save as .blend, re-import the .blend to Sims4Studio, then overwrite the original package file. Simple as that. I'm hoping it's that simple for a Skyrim armor mesh edit. Nothing I want to do would involve the weighting or UV map of the mesh. Just a tiny adjustment to a mesh's shape. Could someone let me know what steps would be involved and what tools would be needed for this?
  12. This might be exactly what I'm looking for! I have some armor meshes that I'd like to edit in Blender (just tiny edits--no changes to the UV mapping or weighting or anything), but I have no knowledge about getting the mesh into Blender and then out of Blender, then getting the mesh into the game. I came to the forum specifically to find out how to do what I mentioned above.
  13. I don't mind some sexy armor; the Northgirl one is actually one of my faves. I'm just not a fan of the porn outfits. I'm thinking of switching to the CBBE body since I've discovered that Bodyslide is so much fun. Anyway, yeah, thank you for your answers. In the Sims 3 and 4 the undershirts, bras, leggings, etc. are just textures that are sort of painted onto the body. Like an overlay, you could call it. Looks like the only equivalent to that in Skyrim is a Racemenu body paint.
  14. Thanks. I saw your other post where you mentioned combining items. There are so many armors/clothing that I love...if it weren't for the ass hanging out, etc. I have a husband and children and my PC is in the living room. I don't want to deal with comments/questions and yes, I'm not into looking at nipples all the time, haha. Skyrim isn't as mod-friendly as the Sims games and I figured the solution wasn't going to be as easy.
  15. I make things for the Sims 3 and Sims 4 and I can absolutely relate to that kind of frustration. It took me years to learn. YEARS. The biggest issue with tutorials for the Sims is that people will skip steps because it's just easier and less time-consuming to write a tutorial that way...and then the tutorial author will spend hours answering questions because people are confused, haha. When I was learning, if I ran across a tutorial that actually explained something thoroughly, lemme tell you, the heavens sang.
  16. In the Sims games, if you have an outfit that's revealing you can use an accessory undershirt or leggings or something. I've found a ton of armors on Nexus that I love...except for that g-string that goes up the butt or that nipplage exposure. Is it possible to do something similar to what you can do in the Sims 3 and Sims 4?
  17. Don't know if this helps you or not, but I followed this tutorial to extract the meshes and textures. Still, I seem to be missing some textures *shrug* https://github.com/JLouis-B/RedTools/wiki/Export-The-Witcher-3-3D-models
  18. Sorry if this has been answered but honestly, I've been Googling for a while and haven't found an answer that was recent. All of the posts I've found addressing this question are from February when Vortex was still new. I'm guessing things have been changed/improved since then. I just want to know if Vortex makes a huge mess of the data folder. I really like Mod Organizer's system of having a virtual data folder and how it automatically sorts each mod into its own folder. Yes, I know I can keep using MO if I like it so much, but I still would like an answer to my question. Thanks in advance :smile: Edit: Sorry, this question is for Skyrim SE. Should have clarified that.
  19. I know this is an old, old thread but I just wanted to say THANK YOU to Letterbomber815. The cheat worked perfectly. :)
  20. Also, this method will work the same for Old Skyrim. You just don't use the EEO SE Patch. But everything else is the same.
  21. Hello everyone. I spent two grueling days trying to fix the problem of making Ethereal Elven Overhaul work with Skyrim Special Edition, Dawngaurd, and Cosmetic Vampire Overhaul without ending up with black-face elves. I made a tutorial here: https://forums.nexusmods.com/index.php?/topic/6770217-help-making-cosmetic-vampire-overhaul-sse-work-with-ethereal-elven-overhaul/ I put the tutorial in PDF format and provided a download link. For some reason, and I was too damn tired to figure out why, I couldn't post any images in my post, so I just gave up and made a PDF, instead. But hey, at least this way you'll have offline instructions, right? Right. I hope this helps a lot of you and, please, if there's a problem with my method, please, please let me know. It will help me learn and help others achieve better results, less mod conflicts, etc. Enjoy and happy modding!
  22. I think I figured it out, and since this forum isn't letting me post images (???) I'm going to upload my instructions as a PDF, instead. http://www.mediafire.com/file/as8xy3c8c7d5fz1/Updating_EEO_for_SSE_and_Dawngaurd_Tutorial.pdf/file Now, my method of fixing the problem of EEO and the dreaded black face bug when elves are vampires may not be entirely correct. I'm still somewhat new to Creation Kit and haven't done much with working with characters; mostly, I've made house mods for myself, and that's about it. What I've figured out is the result of a lot of trial and error, guesswork, and hours of Googling. If someone has a better method than mine, or if I did something wrong, please reply to this thread and let me know. :)
  23. Hi all, I'm trying to make Ethereal Elven Overhaul play nice with Cosmetic Vampire Overhaul SSE. Apparently, if you use both together you get the black face bug. EEO hasn't been ported to SSE but there is a patch that makes it compatible with SSE here: https://www.nexusmods.com/skyrimspecialedition/mods/7351?tab=files However, it seems that EEO is missing some sort of texture set that was deleted and shouldn't have been. The mod author for CVO had this to say: It is important to follow the directions listed on the SE patch if you attempt to use them together which means you deleted all original loose facegen data and plugin as that is what the patch is it is updated facegen and plugin for SE. It is also important to note that unlike original the patch correctly ships with that new facegen archived in BSA and should not be extracted. You need to modify that new plugin and add back in the 2 texture sets which should not have been deleted but were which are SkinHeadMaleDarkElfVampire and SkinHeadFemaleVampire to each of the three vampire race records as all vampire NPC edited here reference those sets and they need to be present and valid and not missing. I went and setup EEO with the patch and made changes as listed above. On a clean save with no other mods loading CVO after EEO I went in and tested the elven vampire in game to check for issues. All tested showed correctly with no blackfaces. EEO alone had slightly nicer looking goblins so if nice looking elven vampires are what you want then load CVO after EEO. If the above is followed you should be able to use them together and if you still have issue then refer to troubleshooting I have listed in DESC for blackfaces. I can't understand these instructions and my experience with Creation Kit is pretty limited--I sort of know my way around but much of it is a mystery to me. Okay, so I need to add some texture sets, but how do I do that? I need step-by-step instructions, please.
  24. Thank you! I honestly didn't think anyone would ever respond to this post, lol. I'd just about given up.
  25. If this is posted in the wrong place, sorry. I wasn't sure where to post it. Anyway, I saw this armor in the image section of a cloak mod I was looking at and I wanted to know what the name of it is. Not the cloak and hood, but the armor itself. Thanks in advance :)
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