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Custom dialogue stops randomly


Gurugan

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I've been working on a dialogue mod for Piper, Nothing fancy just replaced a whole bunch of the default idle lines with custom ones. (idles/hellos/greetings)

 

Everything seemed to be working fine but I've run into a little problem where she'll just stop saying ALL voice lines altogether at certain points. It affects all her dialogue not just the edited stuff, just silence and no lip movement (but subtitles still play) - saving/reloading doesn't bring it back, I have to revert to a save when its working to get it back

 

It'll happens randomly when I go through doors in/out of commonwealth, after combat sometimes or I can get it to happen regularly when I try using the crafting bench

 

When I looked in FO4Edit, it says like there is a conflict with "start me up" relating to "AO_Comment_Dialogue" but turning that mod off seems to remove all the idle lines - could that be whats causing the problem?

 

I looked at the "AO_Comment_Dialogue" in CK and it has the little * to say its been edited, but I didn't make any edits there directly and can't find any edited info when I go through the stuff that's there

 

Does anyone one know what I might have screwed up here? or at least narrow down what the issue might be? before I crack and restart from scratch... :teehee:

 

sorry for my astounding ignorance on the matter

Edited by Gurugan
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Have you been compacting file IDs, e.g making it into an .esl at some point? That could change the IDs for voice files as well

 

I've just tried converting to an esl and it didn't fix the issue sadly

 

Edit: ok at the very least I've found the console command "resetai" will fix things when they gone quiet

 

E2: Figured out it was another mod's script that was causing the issue and have worked it out

Edited by Gurugan
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