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Is it normal for the CK to be extermley slow when editing actors?


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Good afternoon everybody!

 

I am currently working on adding some NPCs to my custom worldspace.

 

Right now I am trying to set up the leveld enemies.

 

But I noticed that the CK is extremley slow when editing actors.

Especially when trying to edit the "template" that a actor uses.

 

Is this normal, or do I just have too little RAM or something like that?

(I have "only" 16GBs)

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It goes well for editing a few setting, but if I have the actor window open for more then two or three edits (changing something) then it starts to become veeeeery slow ...

I mean, I would understand if the actor had a very high resolution clothing, but I haven't even given the actor any clothing yet ...

(because the actor preview gets updated with every edit you make)

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It is definitely slow, and not only that, it's the part that is most likely to crash (always save before opening actor editor). I have 32 GB RAM here, but I don't think that matters.

 

I highly do not recommend editing face gen data in CK, because your actor will look very different in game engine. I use in-game character editor + FaceRipper to create faces for NPCs, and it works great.

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I highly do not recommend editing face gen data in CK, because your actor will look very different in game engine. I use in-game character editor + FaceRipper to create faces for NPCs, and it works great.

I know ...

 

I am just adding some generic enemies at the moment, trying to get the leveled lists and factions to work.

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