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World borders - New worldspace


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Currently working on a new worldspace for my mod. A relay station and a mining station located in the mountains of an undisclosed location. However, (And this is rather late into its development) I have basically enclosed the entire area using rock cliffs to keep it all contained and now im not sure if it was a wise idea to do so.

Are high cliff walls on what is a mountain range a good way to keep it enclosed? or is there another way to make a 'border'. I cant make a sea since its high up, i also cant make a field with a collision plain either.
At this point the rather large area is already surrounded, so i am asking this rather late into development.

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Currently working on a new worldspace for my mod. A relay station and a mining station located in the mountains of an undisclosed location. However, (And this is rather late into its development) I have basically enclosed the entire area using rock cliffs to keep it all contained and now im not sure if it was a wise idea to do so.

 

Are high cliff walls on what is a mountain range a good way to keep it enclosed? or is there another way to make a 'border'. I cant make a sea since its high up, i also cant make a field with a collision plain either.

At this point the rather large area is already surrounded, so i am asking this rather late into development.

Youre going to have be more specific... By "enclosed" do you mean unseen or do want it simply closed off from npc's . If your looking for ways to "physically" close it off ..one way was what you did or edit terrain like i do...and then add some cliffs,rocks etc to make it look natural.. You could even make a moat around it...(again terrain edit...)...and finally an invisible way to block is either collision planes/boxes or edit the navmesh...

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Currently working on a new worldspace for my mod. A relay station and a mining station located in the mountains of an undisclosed location. However, (And this is rather late into its development) I have basically enclosed the entire area using rock cliffs to keep it all contained and now im not sure if it was a wise idea to do so.

 

Are high cliff walls on what is a mountain range a good way to keep it enclosed? or is there another way to make a 'border'. I cant make a sea since its high up, i also cant make a field with a collision plain either.

At this point the rather large area is already surrounded, so i am asking this rather late into development.

Youre going to have be more specific... By "enclosed" do you mean unseen or do want it simply closed off from npc's . If your looking for ways to "physically" close it off ..one way was what you did or edit terrain like i do...and then add some cliffs,rocks etc to make it look natural.. You could even make a moat around it...(again terrain edit...)...and finally an invisible way to block is either collision planes/boxes or edit the navmesh...

 

By enclosed i mean its like a giant rock bowl with large rock cliff's acting as the world border.

 

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1. A proper world border constists of a region. After creating the region one must check "Is World Border" in the region menu

 

Pressing B reveals the world border btw

 

 

2. It's also possible to take collision markers (Seen in the Diamond City Worldspace) and scale them up properly

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1. A proper world border constists of a region. After creating the region one must check "Is World Border" in the region menu

 

Pressing B reveals the world border btw

 

 

2. It's also possible to take collision markers (Seen in the Diamond City Worldspace) and scale them up properly

Oh that is good to know. Ill have to look into this next time i open up the CK and try to implement it. It will be so much better than using collision planes around the map like i did with my last mod.

 

Is there any advice you can give for terrain editing, making it look more natural? I dont know how people who do the much larger external world spaces do it so well

 

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Maybe some shortcut tips that save time

 

When moving rock, trees, etc... you can press "Alt" while doing this. The object will now adhere to the current slope making it often look natural

 

Also one should move objects never through the render window (Which has more precise movement) unless necessary. Move objects by pressing x, z, y, while moving them around to alter their height

 

Pressing "2" lets you scale the size of objects, or sometimes you can press "S" as well

 

For precise movement (Especially for building tiles) you can use the "Adhere to Grid" function. There is a red icon somewhere along the tools in the top of the CK. Can't explain it better, sry.

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