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On Activate opens crafting menu.


antstubell

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Create an empty interior cell that is not linked to the game world.

Place an alchemy station

On your activator have it remotely activate the pre-placed alchemy station.

No SKSE needed.

 

If the alchemy station is accessible in the game world, the character may warp to it to perform the animation. Thus it needs to be in an isolated unconnected cell.

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Can't get it to work. Using a player activated triggerbox with this script and nothing happens.

 

ObjectReference Property ObjToAct01 Auto

Event OnActivate(ObjectReference akActionRef)
ObjToAct01.Activate(Self)
EndEvent

 

 

Alchemy bench is in an interior cell not connected to the world where the activator is located.

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