antstubell Posted August 31, 2021 Posted August 31, 2021 So I'd like that when player activates an activator the alchemy menu opens. And on exiting it closes like normal. Help please and no SKSE solutions please.
IsharaMeradin Posted August 31, 2021 Posted August 31, 2021 Create an empty interior cell that is not linked to the game world.Place an alchemy stationOn your activator have it remotely activate the pre-placed alchemy station.No SKSE needed. If the alchemy station is accessible in the game world, the character may warp to it to perform the animation. Thus it needs to be in an isolated unconnected cell.
antstubell Posted August 31, 2021 Author Posted August 31, 2021 This is an approach I never thought about and opens up many possibilities. I'll do it tomorrow, thanks.
IsharaMeradin Posted August 31, 2021 Posted August 31, 2021 If you want to see a working example, my Mining for Mages Redux mod (LE or SE versions) have a spell that remotely accesses a smelter in order to bring up the smelter menu.
antstubell Posted September 1, 2021 Author Posted September 1, 2021 Can't get it to work. Using a player activated triggerbox with this script and nothing happens. ObjectReference Property ObjToAct01 AutoEvent OnActivate(ObjectReference akActionRef)ObjToAct01.Activate(Self)EndEvent Alchemy bench is in an interior cell not connected to the world where the activator is located.
IsharaMeradin Posted September 1, 2021 Posted September 1, 2021 Have the remote workstation activate the player. For example:ObjToAct01.Activate(PlayerRef) Your currently trying to have the workstation activate the triggerbox and that will do nothing.
antstubell Posted September 1, 2021 Author Posted September 1, 2021 Of course it is... my bad again. Thank you.
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