Arenkael Posted September 1, 2021 Share Posted September 1, 2021 Hello there.Total newbie modder here, taking my first steps with the CK. I'm trying to make simple edits to my custom house. Specifically, there is an arcane enchanter already there but I don't want the animation to trigger when I use it. Can anybody describe how to achieve this please ? I tried editing some stuffs in blind but everytime it breaks the enchanter so I don't know how to do it. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 1, 2021 Share Posted September 1, 2021 (edited) Remove the enchanter from the house and put it in an unconnected and otherwise empty interior cell.Locate the NIF file for the enchanter, copy it, and edit the copy to remove any of the furniture access points. You just want the appearance portion basically.Create a new activator record and assign it the modified NIF file.Put a small script on the new activator which when activated will tell the hidden and remote enchanter to activate the player.End result, an activator that looks like an enchanter and prompts the enchanting menu when activated but performs no animations. EDIT: Note to self, remember to proof read before posting. :P Edited September 1, 2021 by IsharaMeradin Link to comment Share on other sites More sharing options...
Vactrol Posted September 5, 2021 Share Posted September 5, 2021 Double click on your enchanting station, on the object reference window you just opened, click on "Edit Base", the Furniture window is now open. Change the ID name (original is CraftingEnchantingWorkbench), the name must be without space. On the Keyword list, delete "FurnitureForce3DPerson"You can check "Is Marker" box to make the crafting station invisible - it will stay activable in game.Watch this youtube channel from Elianora, a great help for beginners: Elianora Tutorials Cheers Link to comment Share on other sites More sharing options...
Arenkael Posted September 14, 2021 Author Share Posted September 14, 2021 Thank you both for your answers. Here is an update if anyone come by this post in the future : I have found what seems to be the simplest solution.I couldn't even understand The Pale Redguard's method as I mentioned in my first post that I have basicaly zero knowledge about the CK, not even mentionning scripting. So I quikly gave up this path.I also tried Vactrol's method but it didn't work.What did work for me was the following method :- Create a new static object with the model of the crafting station (for me i used CraftingEnchantingWorkbenchTabletop) you want to use. Elioanora explains how to do this in this video : https://www.youtube.com/watch?v=wmIkxepnN5o (btw thanks Vactrol for making me discover this channel, it's a huge help !). Place it in your cell. It will be the "skin" of the crafting station but cannot be activated.- Create a custom crafting station by duplicating the originial CraftingEnchantingWorkbenchTabletop (or the one you want to use), and then change the model to something else that roughly matches the size and shape of your static crafting station. This new model has to be static too. For me, I used a common round table to match the tabletop arcane enchanter.- Place your custom crafting station in the cell, on top of the static item. Edit the base of the "real" crafting station, toggle "is marker".- Done. The custom crafting station with the wrong model is now invisible, and in game you will only see the static item that you placed in step 1. Changing the model of the "real" crafting station to a static disable the animation, but it should still be functionnal if you duplicated the right item. Link to comment Share on other sites More sharing options...
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