pepperman35 Posted September 2, 2021 Share Posted September 2, 2021 Here a WIP of the GNN Fountain Statue. I am not totally satisfied with the water but its getting there. I have been able to implement water flowing from the 4 jet nozzles yet, nor have I figured our a way to implement BSEffectsShaderPropertyFloatController. Anyways, here's a clip Link to comment Share on other sites More sharing options...
South8028 Posted September 2, 2021 Share Posted September 2, 2021 If you increase the speed, it will be great. Link to comment Share on other sites More sharing options...
pepperman35 Posted September 4, 2021 Author Share Posted September 4, 2021 Posted it up as a modders resource. Gave up and trying to get the particle system to spray from the four nozzles...sigh Animated GNN Fountain Statue Link to comment Share on other sites More sharing options...
South8028 Posted September 7, 2021 Share Posted September 7, 2021 I looked, almost all particles in the game are made with super spray. Even the smoke from cigarettes is also super spray. The super spray works in the render with the usual settings in max, but I can't figure out where the spray is directed. The impression that for some reason it is directed to the pivot of the parent mesh. Also, for a fountain, particles must be tied to gravity. Link to comment Share on other sites More sharing options...
thousande Posted September 7, 2021 Share Posted September 7, 2021 Isn't the SuperSpray's direction set in the Offset Axis parameter? See discussion here (4m:15s) https://youtu.be/BfqPHu8_Z8k?t=253 I've just stepped into 3d animation and particle system and have not tested it in the the Creation Engine / nif yet. Edit: Nice work and kudos for putting it out there pepperman35 :thumbsup: Link to comment Share on other sites More sharing options...
pepperman35 Posted September 7, 2021 Author Share Posted September 7, 2021 Well, if you crack the code on the particle system feel free to drop some notes into these section for us. My initial attempt with the super spray, which included gravity and a deflector would not show up in CK or game. Link to comment Share on other sites More sharing options...
South8028 Posted September 8, 2021 Share Posted September 8, 2021 Well, if you crack the code on the particle system feel free to drop some notes into these section for us. My initial attempt with the super spray, which included gravity and a deflector would not show up in CK or game.  Well, I didn't do anything special. Made a washbasin with a sink. Animated it by adding a super spray. On one dummy, mesh animations and particle animations are linked. I had spray and super spray displayed in ck 2.0. But only the super spray was displayed as a jet. Regular spray was displayed as frames of planes, similar to water shaders (if no glass is assigned), or, accordingly, frames with transparent material; if you assign bsEffectFx. Although the super spray was displayed, it did not match the settings in max. The direction of the jet was wrong, and no matter how I tried to set it, no matter how I moved the emitter, the jet was always directed at 0.0.0. Also, the jet itself did not match the settings for time, life, speed in max.I'm sure the engine supports all particles and renders them perfectly. I have come across a very nicely made fo4 spray. But we're doing something wrong. Link to comment Share on other sites More sharing options...
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