NeoTeAika Posted July 25, 2013 Share Posted July 25, 2013 Hi all. I recently discovered the 140~ mod limit problem and found out about merging patches, which I originally thought merged the actual esps together, decreasing the mod count... Is that actually possible? Thanks, Neo. Link to comment Share on other sites More sharing options...
Oubliette Posted July 25, 2013 Share Posted July 25, 2013 I believe it's possible for just about every Bethesda game, except Skyrim but I'm not at all familiar with how to do that with the fallout games. Also the mod limit is 255 in all Bethesda's modable games - so you've got a ways to go while you figure out how to merge your mods :) Link to comment Share on other sites More sharing options...
NeoTeAika Posted July 25, 2013 Author Share Posted July 25, 2013 Thanks, but I meant the issue where Archive Invalidation, and mods start going AWOL when you have about 140 plugins active (varies per computer) Also the mod limit is 255 in all Bethesda's modable games - so you've got a ways to go while you figure out how to merge your mods :smile: Link to comment Share on other sites More sharing options...
DaemonGrin Posted July 25, 2013 Share Posted July 25, 2013 FNVPlugin http://newvegas.nexusmods.com/mods/39655/? Good Luck,Geoff Link to comment Share on other sites More sharing options...
NeoTeAika Posted July 25, 2013 Author Share Posted July 25, 2013 It's working, Thank you! Link to comment Share on other sites More sharing options...
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