GoldGary Posted September 5, 2021 Share Posted September 5, 2021 As title said, could someone make or teach me how to swap some spells projectile? Especially mage's fireball, that one is always weird imo, the projectile is like some ball of fire swaying around like dancing. I think it would be better if that fireball projectile be like lightning bolt with red color and flying straight + fast to target. Link to comment Share on other sites More sharing options...
Shanamah Posted September 5, 2021 Share Posted September 5, 2021 (edited) The easiest way would be to create an gda override with GDApp (https://www.nexusmods.com/dragonage/mods/214). All abilities (spells, skills, traps, etc) are outlined in abi_base.gda. Delete all rows except the first row (0 | INVALID TALENT) and the spells you want to alter (fireball is down at 10003 | FIREBALL). Scroll to the right 'til you find the column labelled 'projectile'. This column determines what projectiles go with all the spells in the game, and references values found in the first column in prj_base.gda. Look though prj_base to find an alternative, go back to your altered abi_base, and replace the 2 for "fireball" with the number for whatever you'd like to try instead, or set it to 0 for no projectile. (surprise explosion!) Save your new abi_base as abi_base_myspells.gda (or whatever, but it must start with "abi_base_" ), and toss in the override folder. :wink: This sort of mod can be installed/uninstalled at any time without messing up your game, so you can test lots of different alternatives. If you have any other abi_base_***.gda files that also change fireball, though, one will override the other and you'll have to combine the changes into one abi_base_****.gda. If you want to add a new sort of projectile with custom visual effects, then a good place to start is here: http://www.datoolset.net/wiki/VFX_Tutorial Edited September 5, 2021 by Shanamah Link to comment Share on other sites More sharing options...
GoldGary Posted September 6, 2021 Author Share Posted September 6, 2021 (edited) Thanks, that helps a lot, i'm gonna try it when playing DAO again. :D This gonna be my first time modding DAO though, could you tell me where do i find that abi_base.gda? Edited September 6, 2021 by GoatseGoatse Link to comment Share on other sites More sharing options...
balmz Posted September 6, 2021 Share Posted September 6, 2021 use the toolset or use the source files in the dragona gbe installtion to get the abi.base.gda Link to comment Share on other sites More sharing options...
Shanamah Posted September 6, 2021 Share Posted September 6, 2021 Both abi_base.gda & prj_base.gda are found in 2da.erf, which will be in your installation folder (for me, it's C:\Program Files (x86)\Dragon Age\packages\core\data). You can extract them with either the toolset or pyGFF (https://www.nexusmods.com/dragonage/mods/4512). Link to comment Share on other sites More sharing options...
GoldGary Posted September 7, 2021 Author Share Posted September 7, 2021 Thanks much bros :D Link to comment Share on other sites More sharing options...
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