fyrestorme Posted July 26, 2013 Share Posted July 26, 2013 would really like to see a mod that does a return to the way morrowind handled ore extraction (i.e. ore veins as containers that you just open and loot the ores) Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 26, 2013 Share Posted July 26, 2013 You can do that yourself. Create a new cellplace one container for each ore vein reference (not the base form but the individually placed veins in each cell)put the number of ore items you want in the containerthen go through each ore vein reference and remove the existing scriptadd this script instead Scriptname OreVeinsAsContainers Extends ObjectReference MiscObject Property OreContainer Auto Actor Property PlayerRef Auto Event OnActivate(ObjectReference akActivator) If akActivator == PlayerRef OreContainer.Activate(PlayerRef) EndIf EndEvent then properly assign the property variablesok out of the form(s)save the plugin You will have to do that for each and every reference. This is necessary for each vein to have its own container. Only concern is that with the containers in an inaccessible cell they'll never respawn their contents. You could resolve that by putting the containers in the same cell out of visibility (i.e. under ground or behind walls) but that means editing a lot of cells and introducing major potential for conflicts. Link to comment Share on other sites More sharing options...
fyrestorme Posted July 26, 2013 Author Share Posted July 26, 2013 I have no idea what you just said Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 26, 2013 Share Posted July 26, 2013 Ok. Well, we'll just leave it in case someone comes along and does want to do this for you. They'll at least have a place to start. Link to comment Share on other sites More sharing options...
qwertyasdwek Posted July 26, 2013 Share Posted July 26, 2013 Ishara, your idea doesn't take into account the possibility that you can also receive a random gem when mining any ore vein.Other than that, I might be up for taking this idea later today. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 26, 2013 Share Posted July 26, 2013 True it doesn't take that into account... but, I suppose, since there is randomness in some containers already one can simply set up the necessary form lists & leveled lists and add those to the containers for the veins. Thus providing random gems and perhaps even random amounts of ore. However, I, am not too sure how all that works. Never dealt with leveled lists for loot in containers. Link to comment Share on other sites More sharing options...
rbsdrummer Posted July 27, 2013 Share Posted July 27, 2013 Or you can make it a bit faster by attacking ore veins with your pickaxe. Literally. Take a few swings and there you go. No need for poor modders to make a chest in every cell that there are mines. Link to comment Share on other sites More sharing options...
qwertyasdwek Posted July 27, 2013 Share Posted July 27, 2013 That is true, many people aren't aware that you can hit an ore vein with a pickaxe just like you are hitting an enemy. Or you could use Faster Mining. Link to comment Share on other sites More sharing options...
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