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Approach to distribute loot


nikojaeger

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So basically I want to make items appear as random loot from corpses and containers.

This isn't a question about how to do this but what approach you would recommend:

 

Right now I've seen two approaches:

 

1. (prefered by me) Just adding the items to leveled item lists and stacking a bunch of these together and adding them to the vanilla loot lists (for example: LootBanditRandom).

 

2. A mod I got from the internet also distributes loot but instead of adding items to leveled lists it applies a cloak spell on the player that scans for corpses and containers near the player and uses a script to add the items to the entity.

 

The second option prevents incompatibility with other plugins that modify the vanilla loot lists but seems kinda overcomplicated in my opinion. I also don't think scanning for corpses 24/7 is the best approach performance wise.

You can write complicated loot ditribution logic into the script, but most of that can also be done by stacking leveled lists into each other and making lots of different lists for different purposes.

 

If you don't want highly advanced stuff like making an enemy drop more of one item because the weather is a specific state, leveled list suffice don't they?

Or is the a painfully obvious reason why the cloak spell aproach is generally the way to go and im just too lazy to learn papyrus?

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