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I know! I went to NASA and I kept thinking, "Cora would love this stuff!"
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You should protect yourselves from such people by not interacting with them and the danger they pose. It is inherently unsafe to be gay. Be careful out there. Very few people have your back. Guard yourself online. I advise to stay away from the Nexus just until it cools down, for your own safety.
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[LE] Suits of armor resources
youbetterwork replied to wilwhitt56's topic in Skyrim's Creation Kit and Modders
Like statues? I mean you can place any clothes/armor on a broom and set no havoc to create a display. -
[LE] NPC wont say new lines
youbetterwork replied to BluePwnsU's topic in Skyrim's Creation Kit and Modders
To add: you can tell if the game can detect the voice files because if you go to make the lip files it will be greyed out if the game can't find the right file. -
[LE] NPC wont say new lines
youbetterwork replied to BluePwnsU's topic in Skyrim's Creation Kit and Modders
Are the wav files (or fuz files) in the right directory? It happened to me that I had two directories for the same actor with one misspelled. -
You could change the combat from fight to flight by changing when they flee or changing them to flee automatically. (AI Confidence = Cowardly should do the trick) But the flee direction is a hidden (AFAIK) setting that forces the actor to travel x navmesh triangles away from the attacker (as I understand it). Specific horkers could be told to flee towards an xmarker deep in the water by applying a OnHit Event script to apply an AI procedure to the actor (I've never done this with animals, but I guess it's the same Travel Procedure). Applying this script to all horkers (the base actor) would need an AI Procedure that was generic enough to point them towards the deep water. I don't know how to make an AI for animals, much less generic travel AI.
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With dialogue, you don't need to script timers. There is a built in timer. See the red circle here: https://imgur.com/cFYXYBI For a specific item you set the "additem" property to the specific potion. For a random item from a leveled list, the "additem" property is to your leveled list. Look at the script fragment for the wedding food in the quest "RelationshipMarriageFIN" they included both a potion and a lvl'ed list but only used the potion. https://imgur.com/cFYXYBI
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[LE] Need some help with necromancy stuff
youbetterwork replied to Lethaius's topic in Skyrim's Creation Kit and Modders
The bottom of the msg seems cut off. I added that the RemovePerk script doesn't work on NPCs like followers and to say, I haven't actually tried this in game, so I probably made some mistakes. Good luck! -
[LE] Need some help with necromancy stuff
youbetterwork replied to Lethaius's topic in Skyrim's Creation Kit and Modders
The number of active undead/elementals is called "Commanded Actor Limit" which is set behind the scenes as 1. The perk system allows you to access this limit (look under "Twin Souls"). https://imgur.com/lhO6OJ8 But the assumption the game makes is that this won't change much. So if you modified this value to "2" with a spell/book/potion, etc, with a new perk added through script like: Game.GetPlayer().AddPerk(AwesomePerk) Then later on, Twin Souls would have no effect. In order to allow other perks to change this value, you should alter the "value" field of the Twin Souls perk (and your own custom perks) to say Value = Value + 1.00 (or "Value + 2.00" or whatever). https://imgur.com/lhO6OJ8 -
I'm not sure, but you have the package "useMagic" but I think it's "shout." I've only ever used ai to force an npc to shoot at practice dummies. What if you just add a quest with one line of dialogue that says something like, "cast rally, please." and she replies with some generic dialogue like, "I understand." Or use XVASynth to write/record original lines. Anyway, the dialogue can end with a script fragment that forces the follower to cast a spell.
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[LE] Need some help with necromancy stuff
youbetterwork replied to Lethaius's topic in Skyrim's Creation Kit and Modders
I have circled in red the number to change. That's the basic spell, but you could change it for all the "reanimate" type spells. https://imgur.com/0j9MOnY https://imgur.com/0j9MOnY