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Replace all instances of object in CK


mkborgelt13

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Hello,

 

Nothing ruins a FO4 session faster for me than killing some gunner with a stupid voice wearing what looks to be vintage army green GI-Joe fatigues and a poorly modeled anachronistic Gulf-War looking helmet, with a plasma gun, heavy full-length combat armor on left leg, nothing on right leg, and a combat armor torso that is a different color than the leg piece. I already made a mod to trim off the poorly textured and disproportionate belt but it's time to finish the job.

 

I want to make a small modification for myself. Basically I want to completely eliminate the WW2 D-Day cosplay stuff. This includes the vanilla army helmets, the uniforms, etc. I want them totally gone from my game, out of LL, etc.

 

If I can do that, I next want to eliminate the (in my opinion) hideous vanilla combat armor. If I could never again see a raider wearing poorly matched sea-foam-green armor, I'd be so pleased.

 

I could do this quick and dirty by modifying the base mesh to one I prefer. But I actually have a few candidates for replacement in mind.

 

Is there a way I can "point" a reference for one object to another? For example, replace every usage of the vanilla army helmet with a helmet from another esp?

 

I know I'll probably have to get guts-deep into leveled lists and this will be a long and painful process. But before that I figured I'd ask if there was a better way.

 

Any suggestions or discussion welcome. I have The Mercenary, however that only affects (in my game) 10-20% of gunners.

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