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Question regarding OWB end quest.


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If all you are interested in is a script to disable an enemy after a quest completion check out the actor > creature > robot > NVDLC03BrainTank they have a script attached. Look at the Begin Gamemode statement at the bottom that getstagedone for the NVDLC03MQ05 (main quest part 5) is to disable if it has been completed or leave as is if not done.

 

Hope this helps,

Geoff

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  • 2 weeks later...

Sorry to bump my thread but to clarify what I said above, that mod is designed to set the quest governing the OWB spawns back to stage 10 (spawns enabled). What I want to know is where in the game is the encounter getting set to stage 20 (spawns disabled)? I've tried looking at all scripts relating to the quest, but I'm finding nothing.

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