Crystalking52 Posted July 27, 2013 Share Posted July 27, 2013 Greetings, I was just curious how the game goes about disabling the enemy spawns in OWB? I've been trying to see exactly what they did in the GECK, but I've been unable to find anything that indicates disabling. Any help would be appreciated. Link to comment Share on other sites More sharing options...
DaemonGrin Posted July 27, 2013 Share Posted July 27, 2013 If all you are interested in is a script to disable an enemy after a quest completion check out the actor > creature > robot > NVDLC03BrainTank they have a script attached. Look at the Begin Gamemode statement at the bottom that getstagedone for the NVDLC03MQ05 (main quest part 5) is to disable if it has been completed or leave as is if not done. Hope this helps,Geoff Link to comment Share on other sites More sharing options...
Crystalking52 Posted July 29, 2013 Author Share Posted July 29, 2013 Well, I just wanted to know where the game specifies to stop the monsters in OWB from spawning after the main quest is finished. It didn't look like the Brain Tank had anything to do with that unless I missed something. Link to comment Share on other sites More sharing options...
jazzisparis Posted July 29, 2013 Share Posted July 29, 2013 You might want to take a look at this mod. Open it in FNVEdit, where you can see exactly which scripts the author had to modify in order to keep enemies spawning. Link to comment Share on other sites More sharing options...
Crystalking52 Posted July 30, 2013 Author Share Posted July 30, 2013 That was actually the first mod I looked into but his mod has created another quest specifically to keep running the spawns over and over whereas I'm trying to see what disables them in the first place. Link to comment Share on other sites More sharing options...
Crystalking52 Posted August 8, 2013 Author Share Posted August 8, 2013 Sorry to bump my thread but to clarify what I said above, that mod is designed to set the quest governing the OWB spawns back to stage 10 (spawns enabled). What I want to know is where in the game is the encounter getting set to stage 20 (spawns disabled)? I've tried looking at all scripts relating to the quest, but I'm finding nothing. Link to comment Share on other sites More sharing options...
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