RKX9 Posted July 27, 2013 Share Posted July 27, 2013 'You are sneaking through the dark and see an enemy. You line up your shot. It's clear. It's good. You zoom in and time slows down. You release the mouse button on the exhale ...... and the arrow ricochets off thin air or becomes embedded in the boards at your feet.' This is a quote from a topic in Steam's forum. And it describes exactly what I mean.Every single time I try to sneak on foes and I'm on higher ground (ex: on a tower, on the flank of a mountain) my arrows bounce on the wall, as if they were shot form my feet or crotch, even if I have a clear line of sight on my target and even if there's nothing visible between us.Anyone able to fix that? Link to comment Share on other sites More sharing options...
voras13 Posted September 20, 2013 Share Posted September 20, 2013 same problem here!!! Link to comment Share on other sites More sharing options...
chillshock Posted May 13, 2018 Share Posted May 13, 2018 *necro extreme* 5 years later and I'm still running into this. Link to comment Share on other sites More sharing options...
crazylion Posted May 13, 2018 Share Posted May 13, 2018 HiThis is a well known issue.All visible meshes have a invisible collision mesh, for performance reasons this collision meshes are not as detailed or exactly aligned to the visible surface. In fact there are two game worlds you play in - the high detailed visual part and the blocky low poly invisible collision mesh world for all physics calculations.So if you hide around a corner or a rock and take your aim at a target just beside the visible edge of your obstacle - there is a high chance you actually shoot into the collision mesh and your arrow sticks in front of you in an invisible object or bounces of it. Ever tried to shoot through a metal gate to kill a monster?To solve this issue, nearly every collision mesh in-game needs to be adjusted which would increase loading time and would drop performance significant for something no one can see.Hope that clarifies it a little bitCL Link to comment Share on other sites More sharing options...
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