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HELP PLEASE Solitude gates gone


hogash90

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As i enter any dungeon and then return to solitude, the city gate is pitch black and i can clip-pass through it. If i save the game near the city (from the stables to the main gate) i got a CTD but the save works and when i come back to the game the gates is just there again.

Any idea how to solve or wich mod is causing that?

MODLIST:

 

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Special Edition Patch.esp
254 FE 0 Skyrim Fixes Collection.esp
254 FE 1 SurvivalControlPanel.esp
6 6 SkyUI_SE.esp
7 7 SMIM-SE-Merged-All.esp
8 8 Immersive Sounds - Compendium.esp
9 9 Grass Field.esp
10 a Lore Weapon Expansion - Daedric Crescent.esp
11 b Lore Weapon Expansion - Goldbrand.esp
12 c Lore Weapon Expansion - Relics of the Crusader.esp
13 d RaceMenu.esp
14 e RaceMenuPlugin.esp
15 f iNeed.esp
16 10 iNeed - Extended.esp
254 FE 2 Sleep to Level Up.esp
17 11 Folkvangr - Grass and Landscape Overhaul.esp
18 12 Camps_Re-covered.esp
19 13 dD - Realistic Ragdoll Force - Realistic.esp
20 14 HitStop.esp
21 15 iHUD.esp
22 16 AHZmoreHUD.esp
23 17 LrsamwaysExpandedSkyrimWeaponry.esp
24 18 HZD Fast Travel.esp
25 19 No NPC Greetings.esp
254 FE 3 Solstheim vendors sell travel packs.esp
26 1a LockpickPotionLimiter.esp
27 1b UsefulFood.esp
28 1c UsefulFoodDB.esp
254 FE 4 Paper UI Sounds.esp
29 1d SmoothCam.esp
30 1e WetandCold.esp
254 FE 5 Populated Dungeons Caves Ruins Reborn.esp
254 FE 6 Populated Forts Towers Places Reborn.esp
31 1f IHSS.esp
32 20 Arvak Oblivion horse.esp
254 FE 7 JS Purses and Septims SE Patch.esp
33 21 PPsmallbot.esp
34 22 HonedMetal.esp
35 23 Footprints.esp
254 FE 8 Footprints - ENB.esp
36 24 Realistic Skooma.esp
37 25 Azurite Weathers.esp
38 26 LFGAmmoLimiter.esp
254 FE 9 Populated Skyrim Prisons Cells Reborn.esp
39 27 AVExpansion.esp
40 28 AmazingFollowerTweaks.esp
41 29 No Edge Glow - Magic and Transformations.esp
42 2a 018Auri.esp
254 FE a Populated Lands Roads Paths Reborn.esp
43 2b Lore Weapon Expansion.esp
44 2c PrvtI_HeavyArmory.esp
254 FE b Vendors sell travel packs.esp
Populated Cities Towns Villages Reborn.esp
45 2d Waymark.esp
46 2e Convenient Horses.esp
47 2f notice board.esp
48 30 RiverwoodHuntingCabinSE.esp
49 31 mcCampingLite.esp
50 32 FasterHorses.esp
51 33 mihaildruidbackpack.esp
52 34 AnnaDruidConjuration.esp
254 FE c MCMHelper.esp
254 FE d TrueDirectionalMovement.esp
53 35 Ultimate Dodge Mod.esp
54 36 MOD - Simply Better Movement Speeds (SSE).esp
55 37 UltimateCombat.esp
56 38 TrueArmor.esp
254 FE e SOSCinematicKills.esp
254 FE f zxlice's ultimate potion animation.esp
254 FE 10 aMidianBorn_Book of Silence.esp
57 39 Haze Lights + Torches Cast Shadows.esp
58 3a Alternate Start - Live Another Life.esp
59 3b XPMSE.esp
------ FNIS.esp ------- not active
254 FE 11 KSHairdosSMP.esp
60 3c ExtendedStay.esp
61 3d TheChoiceIsYours.esp
62 3e Immersive Music.esp
63 3f (SGC) SkySA.esp
254 FE 12 mihailnordicsentinel.esp
64 40 mihaillegion.esp
254 FE 13 mihailmmasithis.esp
254 FE 14 mihailirongolem.esp
254 FE 15 mihailancientskeletons.esp
254 FE 16 Elder Souls - sweep attack standalone.esp
65 41 Dodgeable Projectiles.esp

 

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Uhh.... okay. Weird bug. Not as weird as that time that my character was missing his head and only had eyeballs, though.

 

Missing gates, that means the doorway itself, right? That would mean missing meshes. So look for anything on models and textures; cities, towns, villages; environment; and perhaps even smim? That looks like an old version, because when I downloaded SMIM the file had a different name. SMIM works to replace every single mesh in the game that isn't interactable with something more detailed.

 

So yeah, I'd go for anything that changes meshes(as in, textures, models), environments, and towns, whatnot. I can't tell you which one exactly this is happening from, but I'd start with those. Read the mod details for any mod that deals directly with solitude and doors. Skyrim fixes seems to edit something in the blue palace, which is related to solitude. So yeah, read up on the mesh-related mods and see if you can pinpoint something that alters them. If you find something, good job, if not, start shutting off those mods one at a time to see. Or all of them, do it on a dummy save and different profile on your mod manager.

 

Easiest way to do it is to see all the mods you think might be the issue, and write them down on notepad or something, then move them whenever you're finished checking them.

 

Gonna be honest, personally, to me, it doesn't look like any of your mods other than SMIM could affect the gates of solitude. Thankfully, you only have about 80 mods to look through, so it should only take you a few hours if you disable them 5 at a time. Then start the game, use the coc solitudeorigin console command to teleport to solitude and see for yourself if it's fixed. For the sake of efficiency you'll have to start a new game every time you do this, so it's a good thing you have alternate start. Although, alternate perspective is a much faster way to get out into the world and be on your way.

 

Considering the exact circumstances of how it's happening... yeah, no, it's super weird and I have no idea. Maybe not just mesh mods, but quest mods as well?

Edited by Thedudeistt
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Considering the exact circumstances of how it's happening... yeah, no, it's super weird and I have no idea. Maybe not just mesh mods, but quest mods as well?

I thought the same, the issue started when i installed the most latest mods, so i think is not related to smim but with other stuff. I'll try tho and check. But i'm gonna check the "quest giving mods" too to be sure.

Thank so much anyway, however it goes eheh

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