jcdenton2012 Posted July 28, 2013 Share Posted July 28, 2013 For the past couple of weeks I've been doing a test build for a world cell whose images will be unveiled in about 4 more days. The project initially stalled, but after some serious jerry-rigging I was finally able to compile an acceptable number of donated bits and pieces to get the ball rolling. I have to admit that designing landscapes for Skyrim is woefully more difficult than doing something for New Vegas or Fallout 3. The largest concern for design, that I have noticed, is that it is damn near impossible to synthesize architecture without resorting to donated materials. All of the bits and pieces for Skyrim landscapes are Nordic or Dwemer in nature which makes conceptual design a nightmare assuming you want to do something off the beaten path. Most design sessions are in the ballpark of 1-2 hours long, with myself eventually ending up stumped, resulting in me wondering off to think things over then coming back to continue the test build. On a daily basis I think that I may layout 1/2-1 full landmass cell because of the difficulty in synthesizing architecture. Then there comes the annoying problem of merging architectural pallets. In my case I have to merge Imperial and Oriental pallets together and make it look real. Since Oriental pieces are extremely limited and there exists no pattern for merged pallets I find myself spending HUGE sums of time trying to balance the two out. I was just wondering does anyone else have this problem...? Link to comment Share on other sites More sharing options...
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