Ironman5000 Posted July 28, 2013 Share Posted July 28, 2013 I'm trying to work out how to enable manual worldspace explosions but need some help, here is what I tried;placed a defaultActivateSelfTRIG box placed 5 floating havok boulders under 'Activator' (TrapFallingRockLg01_Rock), disabling the havok in the reference window so they don't move themselves and drop to the ground placed and XMarker behind them (in relation to the trigger box) attached a MagicPlaceExplosionScript to the XMarker through he ref window, setting the explosion as FakeForceBall1024 in the properties set the activate parent as the defaultActivateSelfTRIGThe point of this is to make a trap where the boulders are hurtled towards the player, but needless to say it isn't working right now. I could use some help maybe someone can point out what I missed out or did incorrectly? Link to comment Share on other sites More sharing options...
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