MrPudding Posted February 25, 2009 Share Posted February 25, 2009 I just downloaded this armor mod at http://www.fallout3nexus.com/downloads/file.php?id=4071 I downloaded it, extracted the files into my Data Folder in the Fallout 3 folder, checked marked the box in the Fallout 3 Mod Manager, and then launched up the game. I was able to purchase the armor from Bannon in Rivet City but as soon as I equipped it was flashing all these different textures on the armor every time I rotated the camera and was running. I know I did something right because the armor is on me but I don't know why it flicks with all these different textures every time I move. Does this have something to do with the Fallout 3.ini or something else? I appreciate anyone willing to help. Link to comment Share on other sites More sharing options...
Skotte Posted February 25, 2009 Share Posted February 25, 2009 if you use FOMM just click the "toggle invalidation" button. very common problem. Link to comment Share on other sites More sharing options...
MrPudding Posted February 25, 2009 Author Share Posted February 25, 2009 if you use FOMM just click the "toggle invalidation" button. very common problem. It worked! Thank you so much this is great. There is only one problem now. Soon as I loaded the game up after toggling that invalidation thing Seagrave Holmes' eyes were all glossy and had no pupils. I also encountered this with many raiders and Moira Brown in Megaton. Is this some side effect? I had to ask another question like this. Probably better to search this one. You've done enough for me already. Link to comment Share on other sites More sharing options...
Skotte Posted February 25, 2009 Share Posted February 25, 2009 Are you using an "eye" mod? no, there shouldn't be a side effect to invalidation, it just let's Fallout3 look for textures that's not in the "Fallout - Textures.bsa" like from a mod. Link to comment Share on other sites More sharing options...
MrPudding Posted February 25, 2009 Author Share Posted February 25, 2009 Are you using an "eye" mod? no, there shouldn't be a side effect to invalidation, it just let's Fallout3 look for textures that's not in the "Fallout - Textures.bsa" like from a mod. This is odd. The only mod I have running that could possibly affect eyes is this mod that lets all the races become playable. Even after I turned it off they still had glossy eyes with no pupils. Link to comment Share on other sites More sharing options...
Smosh Posted February 25, 2009 Share Posted February 25, 2009 Is Fallout.esm first in your load order? Link to comment Share on other sites More sharing options...
MrPudding Posted February 25, 2009 Author Share Posted February 25, 2009 Is Fallout.esm first in your load order? Yes it is labeled as 01 in the Mod index column when I opened the Fallout Mod Manager. Is that the problem? Link to comment Share on other sites More sharing options...
Skotte Posted February 25, 2009 Share Posted February 25, 2009 the playable race mod should be after or lower than the Fallout.esm which should be 00 Link to comment Share on other sites More sharing options...
Flobulon Posted February 25, 2009 Share Posted February 25, 2009 No, that's right, the master file should always be first. Have you tried checking what other textures you have in your texture folder, just to see if there's any relating to eyes? Link to comment Share on other sites More sharing options...
MrPudding Posted February 25, 2009 Author Share Posted February 25, 2009 Nope it still doesn't fix the eye problem. I put Fallout.esm in the 00 spot with all the other mods above it and it didn't change anything. If I toggle the invalidation button the eyes return back to normal. Link to comment Share on other sites More sharing options...
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