uurmommm Posted September 19, 2021 Share Posted September 19, 2021 I want to make an enemy mod. What I want to do is put the enemies in a certain spot and have them search for the player. One group at a time. Just like Malcolm Holmes. How can I do that? Link to comment Share on other sites More sharing options...
madmongo Posted September 20, 2021 Share Posted September 20, 2021 Have a look at Malcolm Holmes in the GECK. His ID is SSHQMalcolmHolmes. Basically, when you pick up a star bottle cap, a script spawns Malcolm along with the two NPCs near Nipton. Malcolm has a couple of AI packages. One allows him to wait if the player isn't in the wasteland so Malcolm won't follow you indoors to find you. The other is a dialog package which is what causes him to move to you and initiate his dialog. The Legion assassins that come after you later in the game also use a dialog package. The assassin leader will talk to you before attacking. Look at the NPC VEFR02LegionThugLeaderCM. All of the other thugs have packages so that they basically just follow their leader. If you have a group of enemies you'll want to do something similar. If you play for the Legion, the NCR also has a hit squad that will come after you instead of the Legion hit squad. Have a look at VEFR02NCRThugLeaderCF and the other NCR thugs. If you don't want your enemies to talk to the player first before attacking you could probably use a travel package instead of a dialog package. Link to comment Share on other sites More sharing options...
uurmommm Posted September 20, 2021 Author Share Posted September 20, 2021 Have a look at Malcolm Holmes in the GECK. His ID is SSHQMalcolmHolmes. Basically, when you pick up a star bottle cap, a script spawns Malcolm along with the two NPCs near Nipton. Malcolm has a couple of AI packages. One allows him to wait if the player isn't in the wasteland so Malcolm won't follow you indoors to find you. The other is a dialog package which is what causes him to move to you and initiate his dialog. The Legion assassins that come after you later in the game also use a dialog package. The assassin leader will talk to you before attacking. Look at the NPC VEFR02LegionThugLeaderCM. All of the other thugs have packages so that they basically just follow their leader. If you have a group of enemies you'll want to do something similar. If you play for the Legion, the NCR also has a hit squad that will come after you instead of the Legion hit squad. Have a look at VEFR02NCRThugLeaderCF and the other NCR thugs. If you don't want your enemies to talk to the player first before attacking you could probably use a travel package instead of a dialog package.Thanks friend you saved my life! Link to comment Share on other sites More sharing options...
Recommended Posts