anjenthedog Posted September 21, 2021 Share Posted September 21, 2021 I have a couple of questions about console mode 1) Can niOveride commands be issued via the console? 2) If so, how would I go about issuing "left hand scale 1.0" and "right hand scale 1.0" directives? I'm well aware I can go into racemenu and adjust hand scale. Looking for an alternate method of correcting a repetitive hand scale issue using a small batch file containing the cleanup code. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 21, 2021 Share Posted September 21, 2021 No mods that would require SKSE can run on any console or the GamePass version on PC. This would include niOverride. Link to comment Share on other sites More sharing options...
anjenthedog Posted September 21, 2021 Author Share Posted September 21, 2021 No mods that would require SKSE can run on any console or the GamePass version on PC. This would include niOverride.Methinks I worded my query poorly... By "console" I really meant working from the command prompt (~) on a modded, SKSE64 enabled PC version of Skyrim SE, not playing on a game console. (ex: "NpcSetWeight 35", ex2: "player.modav carryweight 500", etc), whatever that mode is really called. So in light of that clarification.? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 21, 2021 Share Posted September 21, 2021 Well, again the answer would be no. Console commands are hard coded by the developers. Mod added papyrus functions are not accessible. Link to comment Share on other sites More sharing options...
anjenthedog Posted September 22, 2021 Author Share Posted September 22, 2021 Thanks for replying. Ok so it's an interpreter with a fixed set of commands. Gotcha. I have to "doh!" myself on that. I knew the answer but was hoping it might have less well known ...hooks. ... Any other clever way you might know of that I can force a "selective" hand scale change from prompt? (ie different from character scale, which afaik you *can do from prompt) For instance, can you issue a racemenu directive via prompt with no ui? Yes, I know, I'm grasping at straws... I just can't stand lobster hands and they just won't stop reasserting themselves... Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 22, 2021 Share Posted September 22, 2021 You could using SKSE register for the console menu and use the OnMenuClose event to do papyrus only functions. I'd suggest setting up a global variable for the user to change, perhaps one that you will use as the scale value. Then if the value changes, process the rest of the OnMenuClose event otherwise exit out of the event with Return. Link to comment Share on other sites More sharing options...
anjenthedog Posted September 22, 2021 Author Share Posted September 22, 2021 You could using SKSE register for the console menu and use the OnMenuClose event to do papyrus only functions. I'd suggest setting up a global variable for the user to change, perhaps one that you will use as the scale value. Then if the value changes, process the rest of the OnMenuClose event otherwise exit out of the event with Return. Unless I got it wrong, from what little I was able to glean from a couple of quick searches, sadly that sounds like compiled resource, which I don't even have a first clue how to create. Oh well, another dead end. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 22, 2021 Share Posted September 22, 2021 Not sure what you mean by compiled resource. I was referring to doing something like I did with my Controller Walk Run Toggle mod for SSE. Register for the OnMenuClose event in the OnInit event or in a maintenance function RegisterForMenu("Console") The OnMenuClose event Event OnMenuClose(String MenuName) If MenuName == "Console" If CWRT_ShutDown.GetValue() == 0 UpdateKey() Else UnregisterMyStuff() UnregisterForAllKeys() UnregisterForAllMenus() (Self as Quest).Stop() Debug.Notification("Controller Walk Run Toggle may now be uninstalled.") EndIf EndIf EndEvent In my case, I allow the player to stop everything so that the mod could be uninstalled if desired. In your case, you'd change the hand scale or whatever. Link to comment Share on other sites More sharing options...
anjenthedog Posted September 24, 2021 Author Share Posted September 24, 2021 I'm afraid I don't understand your suggestion. Is that code you showed a simple text file that's added somewhere and is automatically processed? My understanding (limited as it is) is that such code is incorporated into compiled scripts or is part of some CK related activity, rather than content in a batch file (could be wrong, but while I can comprehend the words, I have no idea what to do with your advise. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted September 24, 2021 Share Posted September 24, 2021 No. I'm saying to use a papyrus script on a quest or something that will be active. It is a way to trigger a papyrus only function (i.e. NiOverride stuff) with the console. Player opens the console, sets a global to a pre-defined value, closes the console and boom the papyrus stuff runs because the global is now at the correct value. Link to comment Share on other sites More sharing options...
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