WarMonger1396 Posted July 29, 2013 Share Posted July 29, 2013 Hello, I've recently retextured a model in photoshop (something I've done successfully multiple times), however, this time, when I apply the texture in the Geck, it appears distorted, like it's the wrong texture map for the model. I've tried it with a few other textures too, and I get the same problem. don't know what could be wrong, because it is the right texture for the model. If anyone has advice, I'd be grateful. Thanks! Link to comment Share on other sites More sharing options...
DaemonGrin Posted July 29, 2013 Share Posted July 29, 2013 What's the model? Link to comment Share on other sites More sharing options...
WarMonger1396 Posted July 29, 2013 Author Share Posted July 29, 2013 It is a port of a model from Spec Ops: The Line. I've retextured ports from other games before with no issue, so I wasn't sure if that was causing it. Link to comment Share on other sites More sharing options...
DaemonGrin Posted July 29, 2013 Share Posted July 29, 2013 (edited) Ahh might be I don't mess with porting from other games if I can't make it from scratch or tweaking I won't use it. Off the top of my head you might need to redo the UV wrap. Good luck,Geoff Edited July 29, 2013 by DaemonGrin Link to comment Share on other sites More sharing options...
WarMonger1396 Posted July 29, 2013 Author Share Posted July 29, 2013 Alright, I'll try that. Thanks! Link to comment Share on other sites More sharing options...
WarMonger1396 Posted July 29, 2013 Author Share Posted July 29, 2013 Okay, I think I discovered my problem, when I save the texture in photoshop, it seems to only save half the texture. I don't really know what to do. I've never encountered this kind of issue before... Link to comment Share on other sites More sharing options...
DaemonGrin Posted July 29, 2013 Share Posted July 29, 2013 Check this post out is it the same if so hope it fixes it! http://forums.nexusmods.com/index.php?/topic/1026444-texture-width-being-reduced-by-half-when-saving-as-dds-in-photoshop/ Good luck,Geoff Link to comment Share on other sites More sharing options...
jazzisparis Posted July 29, 2013 Share Posted July 29, 2013 when I save the texture in photoshop, it seems to only save half the texture. When saving, make sure you tick Generate MIP maps. Link to comment Share on other sites More sharing options...
WarMonger1396 Posted August 1, 2013 Author Share Posted August 1, 2013 Alright, I got It fixed, I had to tick generate mip maps, as well as 'wrap' when saving. Thanks for the help guys! Link to comment Share on other sites More sharing options...
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