Atanvarn Posted July 30, 2013 Posted July 30, 2013 (edited) I'm stuck in fort Urokk when releasing Agnar's family from the cage. I've read that this could happen if the boy (Wilhard) is dead, but in my case his body is not in the cage at all, so I can't select and resurrect him, and I don't know how to find his RefID to select him via console.Changing quest stages via console (with Wilhard still dead) wouldn't help, because NPCs still stand near the cage and don't move. I've never used killable children mods btw, but maybe this effect comes from some other complex mod, idk. Edited July 30, 2013 by Atanvarn
Deleted4520460User Posted August 1, 2013 Posted August 1, 2013 yeah i got the same problem exactly. No Wilhard and no child kill mods :-/ i would abosolutely love Wilhards refid so i can recycleactor and 'MAYBE' fix the quest T_T
prod80 Posted August 1, 2013 Posted August 1, 2013 Go to Falskaar mod page -> Forums? You're not gonna find help here, too large of a mod to know... Author might know, or perhaps alreayd a solution there between the 600+ posts in the troubleshooting section. Using console in Falskaar will break the mod tho, so if you used it already a few times - goodluck. Big warning on the mod page about that.
hagenh Posted February 22, 2014 Posted February 22, 2014 (edited) I found a fix!Open Console Commandstype "player.placeatme 09033FB7"Then, click on the old AgnarClick on the old Agnartype "disable"Talk to new AgnarHope it works for you too! Edited February 22, 2014 by hagenh
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