BlazeStryker Posted September 27, 2021 Share Posted September 27, 2021 I was checking the posts for the mod Transmute all ores and was reassured that all we need do is extract the .bsa file of its oldrim original to get the SE ESP file to work. I've never even cracked an BSA before... Message me some help? I want to do this right. Link to comment Share on other sites More sharing options...
richroots Posted September 27, 2021 Share Posted September 27, 2021 I ported a mod today from Oldrim to SE and it worked use. CAO little complicated but once you know how it works it's nifity Link to comment Share on other sites More sharing options...
BlazeStryker Posted October 4, 2021 Author Share Posted October 4, 2021 The main reasonm I violently shy away from learning CAO is that its use instructions involve CK with MultipleMasters added onto it. I would deeply prefer xEdit usage, truth be told, as recent Windows 10 deformations seem to be... bad for the CK's health. Link to comment Share on other sites More sharing options...
thumbincubation Posted October 4, 2021 Share Posted October 4, 2021 https://www.nexusmods.com/skyrimspecialedition/mods/1756 Download BSA Browser (or comparable). The first time, you may need to open BSA Browser and use it to navigate to whatever folder your .bsa is in, so that it can populate the "open with" list in windows. After that, close and go to the .bsa itself, right-click > open with > BSA Browser (make sure to check the always use box). After that, double clicking on any .bsa will open it. From there, you can expand the trees in the left column, to see the different categories (armor, weapons, clutter, etc.) You can highlight some or all of the items in the .bsa, then right-click > extract folders (Always use the folders option, or it will just dump everything into a big pile) and create a safe folder to extract things to. I do not recommend extracting directly to your data folder, as that can be a nightmare to clean up later. There are also extract and extract folders buttons at the bottom, which as far as I can tell, will do the entire bsa, rather than just portions of it. Might be easiest for a mod .bsa, but not something you want to use to grab a few items from a vanilla archive. What I did was set up a "Meshes and Textures Extraction Point" folder, and I send everything there. As long as I use the folders option, it lands with the file paths intact, and I can change/delete what I want, and easily cut/paste the rest wherever I want it to go. If you're using nif optimizer, you can easily open it and navigate it right to that folder. If you're using CAO, you can cut/paste things right into the working folder there, and back into the folder of your choice afterward. Link to comment Share on other sites More sharing options...
BlazeStryker Posted October 5, 2021 Author Share Posted October 5, 2021 I'm lost already. Look, Skyrim uses the same engine with stupid tweaks to justify ads and attempts to sell us crud! All I Want is those little bits of glory for Oldrim to work in SE! Not fifteen more crashfests, not the game freezing every time I try to level up to frigging THREE, just crap they nerfed for nothing working again! And WTH is a CLI executable? Link to comment Share on other sites More sharing options...
BlazeStryker Posted October 5, 2021 Author Share Posted October 5, 2021 I was checking the posts for the mod Transmute all ores and was reassured that all we need do is extract the .bsa file of its oldrim original to get the SE ESP file to work. I've never even cracked an BSA before... Message me some help? I want to do this right. I ported a mod today from Oldrim to SE and it worked use. CAO little complicated but once you know how it works it's nifityHOW???????????? This is why I wanted HELP! You just literally answered a plea of "How do I do this?" with "Just do it." &*()^*(^&*()^&*)^*)&^*)&P^*()&^&*()P^Y&*(P_{&+*(){*+)({*+)--------------- Link to comment Share on other sites More sharing options...
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