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Ghost people anim question


DaemonGrin

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It's my first mod and there are so many great ones out there so I'm trying to do something new. Making new enemies (minor to major tweaks to vanilla enemies and others monsters with permission) Here is my first attempt at a new enemy and a hint to what I'm doing.

 

http://i231.photobucket.com/albums/ee197/Daemongrin/DMNecromorph.jpg

 

Need to adjust the texture a little.

 

Thanks,

Geoff

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Trying to find the ghost running animation there is no fastforward.kf in the deadmoney bsa sooo does anyone know where it can be found?

If it's not in the BSA it's not there. But pull a ghost up in geck and go through the KFs in teh animation tab, you'll probably find the one you remember. If I remember right they had more than a couple in there with their funky zombie shuffling gaits.

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Trying to find the ghost running animation there is no fastforward.kf in the deadmoney bsa sooo does anyone know where it can be found?

If it's not in the BSA it's not there. But pull a ghost up in geck and go through the KFs in teh animation tab, you'll probably find the one you remember. If I remember right they had more than a couple in there with their funky zombie shuffling gaits.

 

 

Thats the thing I've gone through the animation in geck but its not there they don't even list the left and right hops found those they are combatidles so I'm thinking the run is another not listed in the ghost geck menu anims.

Edited by DaemonGrin
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Thats the thing I've gone through the animation in geck but its not there they don't even list the left and right hops found those they are combatidles so I'm thinking the run is another not listed in the ghost geck menu anims.

The hops left and righ are listed in the idles. gameplay->idle animations->NVDLC01\Creatures\Ghost\IdleAnims\->ghostCombatIdles-> hopLeft hopRight

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