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Blender V2.4 Tutorials?


Knightofthe7shades

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I've been searching the internet most of this day setting up Blender and allowing it to import nif files. After that, I was looking for tutorials to get used to the interface and controls, but I can't seem to find any with version 2.4 (you know, the one before Blender's interface imitated 3DS Max's) So does anyone know or can provide me with a tutorial going over the basics of Blender?

 

Being more specific, I am trying to convert a certain armor into ZKEC, but what I'm converting it to isn't the important part :P

 

If you're interested in this specifically, I am not quite sure how to convert armors, though I realize there is no real tutorials out there for that. I was able to import the armor's data, but I wasn't able to import ZKEC's body with it. Since this is obviously my first time using Blender, I am basically clueless as to what I should do from here, or if I'm even approaching this accurately.

 

Thank you very much for any and all help provided! :D

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  • 2 weeks later...

Which 2.4 version of Blender are you using? There are several. I have 3 versions of Blender on my PC, all for different purposes. v2.49b for modelling and UV mapping, v2.46 for animations (2.49b doesn't export anims right) and 2.68a for when the Niftools team release their newest version soon. Each has similar but different interfaces and quirks that need to be figured out, so it's impossible to help you until we know which version you are using. (i.e. in 2.49b, after you are done modelling, mapping, rigging your mesh, you MUST "save as" to your desktop or folder of your choice the .blend file, close out of Blender, count to 30, then double Lclick the .blend file you just saved and THEN you can import your skeleton parented to your mesh and export the nif. If you don't do it that way in 2.49b, I've seen some pretty weird mutations in-game!!! :ohdear:

Maybe I'm stupid, but what is ZKEC exactly? Never heard of that one. :confused:

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