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brain fart - mesh stretch?


DaemonGrin

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I'm having a de de de moment. Ok my ghoul necromorph has decided to go stretch armstrong on me. The left arm scythe is perfectly fine attacks are clean etc however a piece of the right thigh I had to rebuild (somehow managed to delete a couple verts there :tongue: ) and the right scythe arm want to reach for the stars. This is my first model tweaking so I'm not sure what I need to do to fix it.

http://i231.photobucket.com/albums/ee197/Daemongrin/DMNecromorph01.jpg

 

Thanks,

Geoff

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All I did was extrude the hand edges a couple times thinking it would carry any parenting etc over. The other thing is the mesh is a single piece not divided into head, torso, hands etc its a solid piece so how do I check that? One other thing should I extend the hand capsules to the length of the arm scythes or will it be fine?

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Having an issue with exporting it keeps telling me that both scythe hands are not attached to a body part even though I have the left hand verts attached to the bip hand 1 and the right assigned to the bip hand r

 

Some faces of [object "feral ghoul"] not assigned to any body part. The unassigned faces have been selected in the mesh so they can easily be identified. Check console for possibly more details.

 

And of course if goes back to the mesh in edit mode with the scythes selected.

 

What have I done wrong XD

 

Thanks,

Geoff

 

EDIT: Opened up another untouched ghoul and noticed the hands were part of the BP_arm parts and got it to export after re assigning.

Edited by DaemonGrin
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Now that I am thinking about it the dismemberment will my arm scythes turn into regular arms when shot/bashed/cut off? If so what do I need to modify for that?

 

Thanks,

Geoff

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