DaemonGrin Posted August 2, 2013 Share Posted August 2, 2013 I'm having a de de de moment. Ok my ghoul necromorph has decided to go stretch armstrong on me. The left arm scythe is perfectly fine attacks are clean etc however a piece of the right thigh I had to rebuild (somehow managed to delete a couple verts there :tongue: ) and the right scythe arm want to reach for the stars. This is my first model tweaking so I'm not sure what I need to do to fix it.http://i231.photobucket.com/albums/ee197/Daemongrin/DMNecromorph01.jpg Thanks,Geoff Link to comment Share on other sites More sharing options...
devinpatterson Posted August 2, 2013 Share Posted August 2, 2013 I'm having a de de de moment. Open it in blender and check the vertices on that right scythe. It looks like some of them aren't parented to the bone you want. re: the previous convo, did you parent the skeleton to your mesh again after you sculpted the arm? Link to comment Share on other sites More sharing options...
DaemonGrin Posted August 2, 2013 Author Share Posted August 2, 2013 All I did was extrude the hand edges a couple times thinking it would carry any parenting etc over. The other thing is the mesh is a single piece not divided into head, torso, hands etc its a solid piece so how do I check that? One other thing should I extend the hand capsules to the length of the arm scythes or will it be fine? Link to comment Share on other sites More sharing options...
devinpatterson Posted August 2, 2013 Share Posted August 2, 2013 In edit mode under vetex group you'll see a button to choose any group. You can use select to show what vertices are rigged to a bone or section. One or more vertices are probably rigged to a bone they shouldn't be. Link to comment Share on other sites More sharing options...
DaemonGrin Posted August 2, 2013 Author Share Posted August 2, 2013 Ohhh ok I see whats going on thanks! It was my fault I duplicated the new verts I made out of the hand and mirrored it so it had to hands on one linked. XD Link to comment Share on other sites More sharing options...
DaemonGrin Posted August 2, 2013 Author Share Posted August 2, 2013 (edited) Having an issue with exporting it keeps telling me that both scythe hands are not attached to a body part even though I have the left hand verts attached to the bip hand 1 and the right assigned to the bip hand r Some faces of [object "feral ghoul"] not assigned to any body part. The unassigned faces have been selected in the mesh so they can easily be identified. Check console for possibly more details. And of course if goes back to the mesh in edit mode with the scythes selected. What have I done wrong XD Thanks,Geoff EDIT: Opened up another untouched ghoul and noticed the hands were part of the BP_arm parts and got it to export after re assigning. Edited August 2, 2013 by DaemonGrin Link to comment Share on other sites More sharing options...
devinpatterson Posted August 2, 2013 Share Posted August 2, 2013 EDIT: Opened up another untouched ghoul and noticed the hands were part of the BP_arm parts and got it to export after re assigning. Good deal, I expect to be seeing dead space (one of my favorite games too) in the Mojave soon :) Link to comment Share on other sites More sharing options...
DaemonGrin Posted August 2, 2013 Author Share Posted August 2, 2013 ^^ yeah get all giggity just thinkin bout it XD Link to comment Share on other sites More sharing options...
DaemonGrin Posted August 2, 2013 Author Share Posted August 2, 2013 And the necroghoul Slasher is BORN!!!http://i231.photobucket.com/albums/ee197/Daemongrin/DMNecromorph02.jpg Thanks for the help brudda,Geoff Link to comment Share on other sites More sharing options...
DaemonGrin Posted August 2, 2013 Author Share Posted August 2, 2013 Now that I am thinking about it the dismemberment will my arm scythes turn into regular arms when shot/bashed/cut off? If so what do I need to modify for that? Thanks,Geoff Link to comment Share on other sites More sharing options...
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