PJMail Posted October 11, 2021 Share Posted October 11, 2021 (edited) Basically how (in a script) can I tell if an x,y coordinate is 'off the map'?I don't really want to encode it in some vast array.Clearly the game can figure it out (and stop the player moving past it).This is for my Vertibird NPC which seems immune to that restriction.However, if I fly outside the bounds and the player exits - bad things happen to the player... Edit: I know the information is in the 'region point' list in the 'region' records, but that object type has no script interface. I would be happy with just some sort of kludgey test that succeeds/fails if attempted on an 'off map' cell - even... Edited October 11, 2021 by PJMail Link to comment Share on other sites More sharing options...
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