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Implementing Weapon


AndreiVladimirPetrikov

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I'm having trouble putting my weapon into the game. I already have the mesh for it, but when I applied it to a weapon I had made in the GECK and used it in game, it didn't activate. I was wondering if someone could help implement it and put it in Doc Mitchell's house.

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Did you make sure to enable the mod in your load order?

Did you make sure to use the correct load order number for your mod when you used the console? In other words, if your mod has the load order number of 4A, you would type in "4Axxxxx", etc.

Did you get the right FormID for that weapon?

 

Have you tried just placing it in the game world and picking it up from there?

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As I said at the start of this thread, I successfully added the gun to the game, with all the effects I had set, the only problem I'm having is with the mesh.

If you successfully added the gun to the gae, you wouldn't have the mesh issue now would you? It looks like you're new to FNV modding so I'll break down my thought process for you:

 

From what I understand, the new gun you're using is using the BB gun mesh when it should be using your custom mesh. Now that leads me think of a few causes for that issue:

1) Your new gun is using the same form id as the BB gun. Therefore you may be getting the load order number wrong. For example, if both the BB gun and your new gun has the form ID of xx42565 or whatever but the load order number for your mod is 4A, then you should be entering 4A42565 for your gun. Though now that I think about it, it's probably unlikely. Either way, can't hurt to make sure you got the right numbers.

 

2) You didn't actually point the GECK entry for new gun to use the custom mesh. Remember that copy and paste doesn't work for models and texture entries for GECK. You actually have to browse and manually select the file in GECK.

 

3) You accidentally copied the BB Gun over to your new mesh.

Edited by dangman4ever
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