DaemonGrin Posted August 3, 2013 Share Posted August 3, 2013 Retex of automat and new instance tried using the tweaked automat mesh resource for the closing fix but it did not work if anyone knows how to fix it so it will close please let me know.http://i231.photobucket.com/albums/ee197/Daemongrin/automatretex.jpg Vault sliding door retex (my vault involves an unregistered vault with no built in flaws for vault tec personel higher ups and their families hence the vault tex insignia.http://i231.photobucket.com/albums/ee197/Daemongrin/vdoorretex.jpg retex and remodel of vgalleywall to have a window (also needed to make a window patch to "connect" the windows to other windowed walls.http://i231.photobucket.com/albums/ee197/Daemongrin/vgalleywinwall.jpg Reworked and fixed these 2 lockers from STmoddersresource to be functional for displaying weapons also tweaked the texture. (Made a unique arc welder as well and new texture its tilted cause I was trying to plop it in there with grab and its to large XD, theres also a 9mm in the right locker not to noticeable)http://i231.photobucket.com/albums/ee197/Daemongrin/reworkedlockerresource.jpg Remodeled vault small hall way window to be a double window (not patch needed \m/http://i231.photobucket.com/albums/ee197/Daemongrin/vrsmhalldblwin.jpg Thanks for checking these out!Geoff Link to comment Share on other sites More sharing options...
DaemonGrin Posted August 3, 2013 Author Share Posted August 3, 2013 Just wanted to update about the automat closing issue didn't think to check the script lol no wonder it never closed it's set to destroy after being opened. I got it opening and closing but have to double click >< gonna keep tweaking it. scn VRAutomatScript01 short opened begin onActivate if opened == 0 set opened to 1 else if opened == 1 set opened to 0 activate endif endif end Any advice? Thanks,Geoff Link to comment Share on other sites More sharing options...
greggorypeccary Posted August 3, 2013 Share Posted August 3, 2013 Very ambitious!I know how much work windows can be.I made 16 windows for a house in my mod. Each one is 18 pieces. 288 pieces. All that just to be able to look out the window!I like what you are doing!G Link to comment Share on other sites More sharing options...
jazzisparis Posted August 3, 2013 Share Posted August 3, 2013 Any advice? Create a duplicate of the vanilla Eat'o'tronic 3000 and remove the script from it. It should then open/close like any door. Link to comment Share on other sites More sharing options...
DaemonGrin Posted August 3, 2013 Author Share Posted August 3, 2013 Very ambitious!I know how much work windows can be.I made 16 windows for a house in my mod. Each one is 18 pieces. 288 pieces. All that just to be able to look out the window!I like what you are doing!G Wow thats a lot of pieces I have to check out these windows! Thanks I hope people like how it turns out. Any advice? Create a duplicate of the vanilla Eat'o'tronic 3000 and remove the script from it. It should then open/close like any door. Ha I over think things, thanks man that did it. On a side note or 2 - is there a reason why my interior grey space aka the void is green? and Is there a general guideline to how much should be in a single interior cell? Thanks,Geoff Link to comment Share on other sites More sharing options...
jazzisparis Posted August 3, 2013 Share Posted August 3, 2013 is there a reason why my interior grey space aka the void is green? and Is there a general guideline to how much should be in a single interior cell? In the Cell View window, right-click the cell and select Edit. In the Common Data tab, check what imagespace the cell uses. Also, in the Lighting tab, check both the ambient and directional lights color. Link to comment Share on other sites More sharing options...
DaemonGrin Posted August 3, 2013 Author Share Posted August 3, 2013 is there a reason why my interior grey space aka the void is green? and Is there a general guideline to how much should be in a single interior cell? In the Cell View window, right-click the cell and select Edit. In the Common Data tab, check what imagespace the cell uses. Also, in the Lighting tab, check both the ambient and directional lights color. Geez lol I feel like the robot from the movie "Robots" "I'm losing my mind!" *nuts and bolts rattle out* I forgot I played with fog, it was hulking out on me all green and stuff XD. Link to comment Share on other sites More sharing options...
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