GajusObacus Posted October 14, 2021 Share Posted October 14, 2021 Hi. Im working on a fantastic Bitter Coast Manor mod on an island just south is Seyda need.Now to the question.What is the easiest way to add a asset from one mod to another. Its a mannequin from âmannequins for saleâ by ManaUser. I have checked so its ok with ManaUser that made the original mannequin mod to add it to my mod, even include his mod in my zip file If that helps was ok with him. Alt1. Will it work If I open both mods, only making my mod active, and simply add the mannequins in to the scene. Save. This would require the other mod installed to have the asset, right? But If so, would it work? And it would not course any errors??Then I could simply add his mod along with my installation. Alt2Add one of the mannequins into my mod and include it in my mod. How would you do that the easiest safest way. Thanks/Mikael Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted October 14, 2021 Share Posted October 14, 2021 (edited) Set the mod with the asset you want to import as the plugin file, set the mod you want to add the asset to as the active file, give the asset you want to import a new editorID (starting with a letter to keep the stability), save the new object, et voilà! Edited October 15, 2021 by Oblivionaddicted Link to comment Share on other sites More sharing options...
GajusObacus Posted October 14, 2021 Author Share Posted October 14, 2021 Thanks man for answer!So, exactly you mean:1. Open the mod with the mannequins, Set as active.2. Place one mannequin in scene, change ID with some letters in the beginning. Save asset. 3. Save mod or not? And close. 4. Open both my mod and the mannequin mod. Set my mod to active. 5. Add new mannequin asset. 6. Save. Will this work If I upload my mod without anything else. And will it work flawless If i install the mannequin mod aswell? Thanks again And Sry for being so carefull. Bud dont want to mess up my file. Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted October 15, 2021 Share Posted October 15, 2021 (edited) Thanks man for answer!So, exactly you mean:1. Open the mod with the mannequins, Set as active.2. Place one mannequin in scene, change ID with some letters in the beginning. Save asset.3. Save mod or not? And close. 4. Open both my mod and the mannequin mod. Set my mod to active.5. Add new mannequin asset.6. Save. Will this work If I upload my mod without anything else.And will it work flawless If i install the mannequin mod aswell? Thanks againAnd Sry for being so carefull. Bud dont want to mess up my file.With my absent-mindness I made some mistakes in my previous message, I corrected it. And you're entirely right to be careful before proceeding. You first need to give your assets to import a new editorID. Just click on the mannequin to import, change the editorID (start it with a letter and create something you're unlikely to see in the other mods like your mod acronym + a description of the object + your nickname for example) to avoid any mod conflict.Click yes to create a new object which will add the new creation to the active plugin. Of course the only mannequins you should place in your mod are the ones that belong to it.When you have imported everything you want you don't need the source plugin any longer. Edited October 15, 2021 by Oblivionaddicted Link to comment Share on other sites More sharing options...
GajusObacus Posted October 15, 2021 Author Share Posted October 15, 2021 Thanks alot. Sounds good! I give it a try. Really appreciate your answer. If you need a beautiful big Bitter Coast Manor on a island just south of Seyda Neen you should check out my mod when its done. /Mikael Link to comment Share on other sites More sharing options...
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