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What do you think of Elder Scrolls Online?


ethanhonglongnguyen

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They will let you mod the UI. Much in the same way as you can in warcraft.

 

I however have a theory. I’m not sure if you have ever played team fortress or dota, But the dev allow moders to make in game vanity items and sell them to other players in a micro transaction store.

 

I think that is going to be the business model for the elder scrolls online, revenue sharing with moders. Could then import pc elder scrolls online armor and so on into xbox and ps4 dlc markets.

 

Also i expect some one will rip the guts out of the online game and turn into a single player game on private server's and let it be moded that way.

 

But what ever happens its gonna be a lot more limited than skyrim. I still think its gonna great anyway.

 

p.s who cares about dragons, morrowind and oblivion didnt have dragons and both were better games than skyrim, if the animations and graphics were updated to skyrim level they still would be better today.

Edited by drogun
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I've never really been into mmo's the few times I really tried it just did not hold my interest. I think I'm going to continue playing/exploring/creating characters in Skyrim and wait for the offline game Elder Scrolls VI to come. I feel Elder Scrolls is one of the best offline single player expereinces around and always connected online mmo's don't last long (unless they are amazingly good) or feel watered down since it can't be heavily modded.

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Considering how crappy my internet connection is, how many bandwidth hogs live in my house and how flakey my wireless connection has been recently, I have to give online games a pass in general. Even with a perfect connection with no hogs, I never got into the whole multiplayer scene, much less MMOs. If I wanted human contact while gaming, I'd go to a casino.

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I have no doubt that it will fail. The MMO genre is one of the toughest genres to enter. Big budget big name titles such as Star Wars failed, and the only two big MMOs that are really strong to this day are WoW and Guild Wars 2.

 

MMOs have three strong factors to be good: gameplay, competition, loot.

 

The Elder Scrolls games were never MP so they never had a competition system, the gameplay was always massively inferior to other RPGs, and the loot was never worth it unless from quests. Zenimax failed to deliver with their late titles, and I expect no less from ESO. Elder Scrolls games have their strength in their writing, while always lacking in every other compartment, and in the MMO genre good writing isn't enough to hold people for months and months.

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the gameplay was always massively inferior to other RPGs, and the loot was never worth it unless from quests.

 

Me thinks you and i have been playing very different games indeed. Still, you are right, MMO's are among the least forgiving genres. In many ways they are the polar opposite of Sports games (lets face it, relabel the same Football game for a new year and it'll still sell).

 

TES-O seems to be doing something of a mix of other games, with story driven quest line more akin to Star Wars and Neverwinter Nights than the 'World Story' dynamic you see in WoW, which has really yet to yield any solid results. It may appeal to some diehard fans, but diehards don't keep multibillion dollar companies going.

 

I would add to the list of things that make MMO's successful, that being things to do. WoW is a prime example of this. It's not just PvE and PvP anymore. Theres Farmville, Pokemon, Plants Vs Zombies and treasure hunting to do, and many more things besides. The longer you can keep people doing something, the longer a MMO tends to last. Those that slow down on content, or get overly repetitive, start to fail.

 

Two things to note, however... Mods. Neverwinter Nights is a MMO, but allows modding (to an extent). Players can create new dungeons, encounters and questlines for the community at large, and scale it for whatever level they want. Completing some player made content each day is even a requirement for some Astral Diamonds. While there ARE some limitations on the type of loot you can give for these, it shows that community content is completely doable for MMO's.

 

Second, the immersion thing... If text conversation breaks immersion for you, you're a spoiled youngster. Sorry, there's no other way to put it. RPG's have been using text conversation for decades, and it's worked. Voice acting is far more limiting that text ever was.

 

And finally... I will certainly give it a try. If for no other reason than to meet Almalexia before she went all *censored*-crazy. I don't expect anything miraculous from it, but if i get 20 hours of enjoyment, i won't complain.

 

** And since this is being done by Zenimax and not Bethesda proper, i highly doubt it will have any impact what so ever on single player TES titles... Except maybe some lore referances.

Edited by Lachdonin
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I've heard talk that skyrim is finished, no more DLCs (official ones anyway), though I can't seem to find a solid source on that, so fingers crossed... cause I want more dlc, give me my second dominion war. but if it is all said & done, & beth has moved on, well... I can't see why. iirc, there's supposed to be 2 more DLCs, so they just decided to drop them? my best guess if this is the case would be something along the lines of: the suits over at bethesda came to the conclusion that wasting resources on the remaining skyrim dlc content was less fruitful then diverting said resources to completing the TES-MMO a bit more quickly (though I have no idea why this would be the case, seeing as beth is supposedly having little to do with the mmo's production as far as i'm aware). if that is anything close to what is going on, then tes online has already effected the offline tes community in a horridly bad way.

 

though I don't really have any idea about what i'm actually talking about... so I guess i'm just a fat-mouthed fear-monger in the end.

Edited by Invisible Man
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