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[LE] Need some help with necromancy stuff


Lethaius

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So basically, I was wondering if there was a mod/way to make it so the raise undead spells have a longer duration with more allowed at any given time. I'd make it myself but I havent an idea how to go about it myself.

Edited by Lethaius
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The number of active undead/elementals is called "Commanded Actor Limit" which is set behind the scenes as 1.

The perk system allows you to access this limit (look under "Twin Souls").

https://imgur.com/lhO6OJ8

But the assumption the game makes is that this won't change much.

So if you modified this value to "2" with a spell/book/potion, etc, with a new perk added through script like:

Game.GetPlayer().AddPerk(AwesomePerk)

Then later on, Twin Souls would have no effect.

In order to allow other perks to change this value, you should alter the "value" field of the Twin Souls perk (and your own custom perks) to say Value = Value + 1.00 (or "Value + 2.00" or whatever).

https://imgur.com/lhO6OJ8

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