Lethaius Posted October 17, 2021 Share Posted October 17, 2021 (edited) So basically, I was wondering if there was a mod/way to make it so the raise undead spells have a longer duration with more allowed at any given time. I'd make it myself but I havent an idea how to go about it myself. Edited October 17, 2021 by Lethaius Link to comment Share on other sites More sharing options...
youbetterwork Posted October 18, 2021 Share Posted October 18, 2021 I have circled in red the number to change. That's the basic spell, but you could change it for all the "reanimate" type spells. https://imgur.com/0j9MOnY https://imgur.com/0j9MOnY Link to comment Share on other sites More sharing options...
Lethaius Posted October 18, 2021 Author Share Posted October 18, 2021 I have circled in red the number to change. That's the basic spell, but you could change it for all the "reanimate" type spells. https://imgur.com/0j9MOnYhttps://imgur.com/0j9MOnYThank ya! now I just need to figure out how to raise the limit on undead active at once! Link to comment Share on other sites More sharing options...
youbetterwork Posted October 19, 2021 Share Posted October 19, 2021 The number of active undead/elementals is called "Commanded Actor Limit" which is set behind the scenes as 1.The perk system allows you to access this limit (look under "Twin Souls").https://imgur.com/lhO6OJ8But the assumption the game makes is that this won't change much.So if you modified this value to "2" with a spell/book/potion, etc, with a new perk added through script like:Game.GetPlayer().AddPerk(AwesomePerk)Then later on, Twin Souls would have no effect.In order to allow other perks to change this value, you should alter the "value" field of the Twin Souls perk (and your own custom perks) to say Value = Value + 1.00 (or "Value + 2.00" or whatever). https://imgur.com/lhO6OJ8 Link to comment Share on other sites More sharing options...
youbetterwork Posted October 19, 2021 Share Posted October 19, 2021 The bottom of the msg seems cut off.I added that the RemovePerk script doesn't work on NPCs like followers and to say, I haven't actually tried this in game, so I probably made some mistakes.Good luck! Link to comment Share on other sites More sharing options...
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