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Question about NifSkope


EloyGray

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Alright, let me get this right out of the way; I'm brand new to modding, so if I'm doing something stupid or impossible, just tell me, it's for my own good. Now to the question!

 

Okay, so I wanted to add the barrel of the sniper rifle to the 10mm smg because reasons (this is just an example). So when I go into NifSkope and select the barrel of the sniper rifle, the whole gun is selected. Is there anyway for me to select just certain parts of a mesh in NifSkope, not the whole thing, or is that just a fool's dream? Any and all help would be appreciated.

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Nifskope organizes data for parts of a mesh into blocks or nodes (If there are, in fact separate meshes present in a .nif). It's all very hierarchical and easy to follow if you expand the block-list/tree in the left hand window.

 

It is NOT, however, a modeling application which would allow you to chop up parts of a mesh. For that you're going to need to import the .nif into blender or another program.

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Okay new, related question about Blender; Can Blender 2.68 (the most recent release) open .nif files. I've installed the .nif scripts for Blender but when I try to import them, nothing comes up. What am I doing wrong this time.

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I was talking to someone else who uses Blender who also had an issue with using the latest version with Niftools. I don't use blender, but I know that it can import .nifs. You may just have to make sure that you're using the correct version. Whichever is compatible.

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The recommended versions are available here - http://niftools.sourceforge.net/wiki/Blender

 

Most people use the 2.49b version for import/export and use a newer version for doing the actual work. There are some compatibility issues with saving a blend file back to 2.49, such as animation, etc. but starting out you will probably not be touching that until you get a feel for the software and how things work.

Edited by neomonkeus
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That's same what I found out. I am playing with 2.6x versions of Blender (it seems, that every major change in Blender comes with very different user interface etc. - pretty annoying stuff. So you either have to stick with older version, or learn to use the new one, because swtiching between them is confusing). When I tryed to install .nif scripts for Blender 2.6x, it refused the Python version - and I found out, that required version for the scripts is out-of-date for Blender. According to some forums, the changes in the Blender engine (and Python as well?) are simply incompatible with the way the old scripts work.

 

In a simple way - if you like the new Blender (and after all I like it), install it and Python as well as old 2.49b with required Python and .nif import/export scripts. Import .nif in 2.49b, export it as a .blend and open it in the new Blender. It works fine. When you want to export your finished work into .nif, is seems to be little bit more difficult. Save it as a .blend - but at least in my case, sometimes it failed to open file directly in 2.49b. In that case, use append/link option in menu and load objects from your .blend file
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According to some forums, the changes in the Blender engine (and Python as well?) are simply incompatible with the way the old scripts work.

 

If you want to know what is really going on rather than something that someone once said on the interwebbz that one time.....I encourage you to check out the links in my signature :D

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NRC; I haven't dealt with Blender for a long time, but the problem may be as simple as file asociation. All 3d graphics and indeed 2d programs have their own proprietary files. For example by default ZBrush .ztl, Hexagon .hxn and so on. Most can handle imports of industry standards such as .obj. The .nif sorry to say while gaining in popularity is not that common and is still thought of by some as only for games. 3d Blender has its own natve file format .blend (I believe) and may not have added .nif during a default install simply as an oversight in the new build. Check to see if it is even on the list and add it manually. Hope this helps.

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