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First modding endeavors and lessons learned


pepperman35

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Every go back to some of your first modding endeavors only to discover how many errors you made?


I am doing that now for my first mod: Nuka World Command Post. Sad, very sad. It fact, I might have to redo it because I now know not to make some of those awful mistakes. Anyways, I’d rather look at this in a more positive light in that I have improved my modding skills quite a lot since that, and therefore, consider it a victory. Still tons to learn but as I have mentioned before I truly enjoy the challenge as well as the journey.


Anyways, I'd love to hear your modding lessons learned. I am sure there are some good stories to be told.


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I don't really have much to look back at. I did a ton of small 'hacks', nothing awful there. Most of my bigger mods never got finished, mostly because of the same reason: I look back to see I need to start over (before I even finish it) :laugh:

 

Its the same for my vault models at the moment. I need to decide if I keep my current models or start over and cut loose all floors. (So it will be easier, in the end, to swap floors / create many variations) downside would be for the need to build with smaller pieces. (floors, walls, ceilings, instead of one 'module') - I'm still undecided on how to proceed.

 

My vault mod is a project I started back in 2017/18, restarted at least 3 times. (not looking at it most of the time though) and I have yet to finish it.

 

As far as published mods, These are all fairly new and they are all small, without much room for awful errors :happy:

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I probably have from 0.5k all sorts of non-lucid nifs for the workshop, clothes and some other experiments. All this is in an absolute mess. I'm too lazy to make some mods out of this, because all this has been accumulating for months, has no structure and even a pronounced thematic direction. In principle, I do not like fo4, I stopped at it simply because it has a workshop, and the renderer at the same time allows you to process mesh arrays in millions of polygons. Other construction games have poorer graphics. I also like that the game has such a powerful character customization system.

I love the design and style of the Ghost in the Shell - Innocence interiors. If I ever do mods, I will try to do everything in this style, and not in the fallout retro-futurism style, which I don't like.

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