zanydude1 Posted August 4, 2013 Share Posted August 4, 2013 Okay, So I have a very old mod that I used to use a lot and I realised it had never been navmeshed properly or expanded on at all. I recently received permission to use the files however I see fit. So all I need a small team for this (as I'm not that experienced), I need to know how to open an esp file in the GECK so I can edit the mod as everytime I try to open it in there, it says "Multiple Masters selected, load aborted" or something like that. Features of the mod (Providing help is acquired) - A massively expanded Megaton as the number of citizens there wouldn't all fit in the houses.- A small quest with a Unique sniper rifle as a reward (need someone who can remove the scope from the base sniper)- A fully voiced NPC that gives you the quest- A few new traders inside of Megaton- A new underground section I have been given permission to use both the old mods however I see fit. So as I've said, all I need is a small team capable of helping me get used to using the GECK and then to help with bringing it all together. What I will need - A tutor of sorts just to get me used to the GECK as I find the tutorials put out by Bethesda hard to follow (sue me)- Someone who is able to edit the base sniper texture to remove the scope in order to create the unique weapon- Someone who is good a making quests and scripting them to work correctly The navmeshing I can do, I know it's nothing spectacular but still, if this mod came together how I hope it to. It would be truly amazing. I just hope a few of you can reply to this and help me out CheersAlex Link to comment Share on other sites More sharing options...
Kasumi446 Posted August 4, 2013 Share Posted August 4, 2013 Let me navmesh it Link to comment Share on other sites More sharing options...
zanydude1 Posted August 4, 2013 Author Share Posted August 4, 2013 Links to the original mods:http://fallout3.nexusmods.com/mods/11491/?http://fallout3.nexusmods.com/mods/11490/? Link to comment Share on other sites More sharing options...
pkleiss Posted August 4, 2013 Share Posted August 4, 2013 Open the GECKcustom.ini (usually located in C:\Documents and Settings\{user}\My Documents\My Games\ Fallout3\)Find the line that says: bAllowMultipleMasterLoads=0 Then change the 0 to a 1Save and exit. Now you can load multiple master files with the Geck Link to comment Share on other sites More sharing options...
zanydude1 Posted August 4, 2013 Author Share Posted August 4, 2013 Thanks so much man :) Open the GECKcustom.ini (usually located in C:\Documents and Settings\{user}\My Documents\My Games\ Fallout3\)Find the line that says: bAllowMultipleMasterLoads=0 Then change the 0 to a 1Save and exit. Now you can load multiple master files with the GeckThank you so much :) Link to comment Share on other sites More sharing options...
zanydude1 Posted August 5, 2013 Author Share Posted August 5, 2013 (edited) Progress: August 5th Unique sniper mesh has been completed. Script for the voiced character is nearly complete. Edited August 5, 2013 by zanydude1 Link to comment Share on other sites More sharing options...
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