drithius Posted August 4, 2013 Share Posted August 4, 2013 I have my game set up the way I want... almost. Every now and again, I'll get an inexplicable crash; I'd really like to track down and solve these issues. Is there any tutorial available on conflict detection from within FNVEdit? Link to comment Share on other sites More sharing options...
cccddd123 Posted August 4, 2013 Share Posted August 4, 2013 It's a bit outdated but in the nexus there's a FNVEdit training manual, it's pretty good actually. But if it's every now and then...most likely because you have stuffed your load order and data folder with thousands of textures and meshes. I have 30gb worth of mods, lol. Still, if you're familiar with FNVEdit you can create a merged patch (i'm sure you did) but then also a Bashed Patch with Wrye flash for optimizing load order. Link to comment Share on other sites More sharing options...
drithius Posted August 4, 2013 Author Share Posted August 4, 2013 Yeah, the merged patch is done but, try as I might, I can't get Wrye to load up despite having repeatedly installed the Python utilities. I'll look at that manual again, thanks. Link to comment Share on other sites More sharing options...
cccddd123 Posted August 4, 2013 Share Posted August 4, 2013 I know, it was a pain to make wrye load. But if i recall correctly, you make it work by: install the original wrye bash, then the python utilities then wrye flash. Then run the launcher. It worked for me. Link to comment Share on other sites More sharing options...
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