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Tutorial on FNVEdit conflict detection?


drithius

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I have my game set up the way I want... almost. Every now and again, I'll get an inexplicable crash; I'd really like to track down and solve these issues.

 

Is there any tutorial available on conflict detection from within FNVEdit?

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It's a bit outdated but in the nexus there's a FNVEdit training manual, it's pretty good actually. But if it's every now and then...most likely because you have stuffed your load order and data folder with thousands of textures and meshes. I have 30gb worth of mods, lol. Still, if you're familiar with FNVEdit you can create a merged patch (i'm sure you did) but then also a Bashed Patch with Wrye flash for optimizing load order.

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I know, it was a pain to make wrye load. But if i recall correctly, you make it work by: install the original wrye bash, then the python utilities then wrye flash. Then run the launcher. It worked for me.

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