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How is Curie transformed


Zorkaz

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Okay there is

Alias_Curie.ForceRefTo(Alias_FakeCurieRobot.GetActorRef())   ; Make the fake robot look like Curie
Alias_NewCurieBody.ForceRefTo(aTrueCurie)   ; Fill her into the new aliases

The trail gets hotter

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This is how I scripted the conversion EncCurieRobot = 000865D1 CurieRef = 00102249

 

 

 

**********************************************************************************
Function ComCurie()
   (pFollowers as FollowersScript).DismissCompanion((EncCurieRobot as Actor), ShowLocationAssignmentListIfAvailable = false, SuppressDismissMessage = true)
   EncCurieRobot.Disable()
   CurieRef.MoveTo(pPlayerREF)
   pMS19.Stop()
   pCOMCurieIsSynth.SetValue(100.0)
   pCOMCurieIsRobot.SetValue(0.0)
   pCOMCuriePlayerKnowsDoctorAmari.SetValue(1)
   CurieRef.Reset()
   (CurieRef as Actor).SetOutfit(pCurieHumanOutfit)
   CurieRef.AddItem(pCompCurieLaserGun)
   CurieRef.AddKeyword(p_AttachPassenger)
   CurieRef.AddKeyword(pPlayerCanStimpak)
   (CurieRef as Actor).EvaluatePackage()
   (CurieRef as Actor).AllowCompanion(MakeCompanionIfNoneCurrently = False, ForceCompanion = False)
   (CurieRef as Actor).SetAvailableToBeCompanion()
   (pPlayerREF as Actor).AddPerk(pSKK_UCNoXP) ;stop Xp vomiting
   ;pComCurie.SetStage(83) ; Actor.COMCurieGoesHomePackage Condition Comcurie.GetStageDone 85 = 1
   pComCurieQuest.SetStage(700)
   (pPlayerREF as Actor).RemovePerk(pSKK_UCNoXP)
   pCurie_AffinityCondition_PlayerCompletedQuest.SetValue(1)
   CurieRef.Enable()
   RegisterForRemoteEvent(pComCurieQuest, "OnStageSet")
EndFunction
;**********************************************************************************
Event Quest.OnStageSet(Quest  akSender, int auiStageID, int auiItemID)
   If (akSender == pComCurieQuest) ;Only register if she is enabled and converted to kill the affinity driven restart COMCurie_02_FriendshipToAdmiration
     pComCurieQuest.CompleteAllObjectives()
     pComCurieQuest.Stop()
     ;Do not unregister as it may retrigger
   EndIf
EndEvent
;**************************************************************************************

 

 

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