noped Posted August 6, 2013 Share Posted August 6, 2013 I have been trying for several days now to get this working. Everything (from what I can tell) checks out in Nifskope but when I try to get the object into the geck, the geck just crashes. Could someone please help me out here. http://www.megafileupload.com/en/file/439063/Rifle-zip.html Link to comment Share on other sites More sharing options...
TrickyVein Posted August 6, 2013 Share Posted August 6, 2013 You have duplicated block names. Specifically, 'SniperRifle' is used at 21, 31, and 40. Each node has to have a unique string. Link to comment Share on other sites More sharing options...
noped Posted August 6, 2013 Author Share Posted August 6, 2013 You have duplicated block names. Specifically, 'SniperRifle' is used at 21, 31, and 40. Each node has to have a unique string. Thanks, that fixed it. I have another question though,why does the geck model of it have small untextured parts while the rest of them appear textured? Link to comment Share on other sites More sharing options...
TrickyVein Posted August 6, 2013 Share Posted August 6, 2013 You may need to cut and paste the 'BSShaderProperty' from a vanilla .nif into yours (under NiTriStrips) in order for textures to appear in-game. I've never bothered to find out why this needs to be done or why it would work - but it's pretty common practice. Just make sure you navigate to the right texture under the 'bsshaderproperty' in the 'bstextureset.' Link to comment Share on other sites More sharing options...
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