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Difficulty getting Nifskope weapon into the GECK.


noped

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You have duplicated block names. Specifically, 'SniperRifle' is used at 21, 31, and 40.

 

Each node has to have a unique string.

Thanks, that fixed it. I have another question though,why does the geck model of it have small untextured parts while the rest of them appear textured?

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You may need to cut and paste the 'BSShaderProperty' from a vanilla .nif into yours (under NiTriStrips) in order for textures to appear in-game. I've never bothered to find out why this needs to be done or why it would work - but it's pretty common practice. Just make sure you navigate to the right texture under the 'bsshaderproperty' in the 'bstextureset.'

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