aluckymuse Posted August 6, 2013 Share Posted August 6, 2013 I have a mod that expands vanilla voices, like the female argonian to have follower dialogue.It works fine, but Ive noticed in testing with follower mods that up the follower count limit- my added dialogue still follows vanilla conditions of one follower at a time and will refuse to follow the player if there's any other NPC following at that time.I'm not to familure with scripts and dialogue conditions...I'm not sure if I should be editing the "Follow me I need your help" refusal dialogue conditions or the agree dialogue conditions...or the scripts attached to them.Can any help me out? I want to make this mod as compatible with everything as possible since I'd like it to be a helpful resource to other moders. Link to comment Share on other sites More sharing options...
aluckymuse Posted August 8, 2013 Author Share Posted August 8, 2013 Anyone? Link to comment Share on other sites More sharing options...
rhowington Posted August 9, 2013 Share Posted August 9, 2013 I made a custom voiced mod The Return of Thorald GreyMane and had the same problem. I would look in ck and it would say "code not loaded" for the script. Finally, I did a new dialogue and copied the script, after that it worked fine. However, if you are using UFO it may never work unless you start a new game. Link to comment Share on other sites More sharing options...
aluckymuse Posted August 9, 2013 Author Share Posted August 9, 2013 What dialogue did you change? The agree to follow or the disagree response? Link to comment Share on other sites More sharing options...
rhowington Posted August 10, 2013 Share Posted August 10, 2013 Both, and many others. Link to comment Share on other sites More sharing options...
aluckymuse Posted August 10, 2013 Author Share Posted August 10, 2013 So, let me get this straight;You make a custom follower, so you set up all your dialogue and audio, conditions ectThe CK generates it's TIF pex files for your "Follow me I need your help" agree or dissagree responses (and others of course)And you had the same problem as me in testing with Follower overhauls where your Thorald would deny you if you already had another companion following you.So you returned to the CK, and on the "Follow me I need your help" responses you either copied your dialogue into a duplicate or just made a brand new one, deleting the old.And...copied the script- we're talking script fragments in the dialogues window? Or the actual pex file and just renamed it, since the CK generates a new one every time?I'm just trying to wrap my head around how to fix this problem, everything else works just fine- technically this part works fine too as far as vanilla skyrim goes, but I need to fix this for compatibility with follower overhauls since almost everyone uses them. Link to comment Share on other sites More sharing options...
rhowington Posted August 10, 2013 Share Posted August 10, 2013 That is basicly it. Download the loose files version and open it in ck. (just un-check the plugin so it won't appear in your game.) You can see what I did in follower dialogue. Link to comment Share on other sites More sharing options...
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