Mishaxhi Posted August 6, 2013 Share Posted August 6, 2013 This is the third time I've tried to build a new game and as usual it's screwed up. Not entirely sure what I'm doing wrong. Problems are just general annoyances, long load times, weird AI and enemy behavior, freezes and crashes. Here's my load order, any help appreciated. FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmCompanion Core.esmInterior Lighting Overhaul - Core.esmAWorldOfPain(Preview).esmMoMod.esmNVInteriors_Core.esmNVInteriors_ComboEdition_AWOP.esmNVR-Strip.esmPrimary Needs HUD.esmProject Nevada - Core.esmProject Nevada - Equipment.esmRobCo Certified.esmWARZONES - Misanthropy Pure.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espSomeguySeries.esmThe Mod Configuration Menu.espThe Weapon Mod Menu.espAWOP-MoMod.esppopulatedcasino.espNew Vegas Trade Center.espNVR-NPCs.espNVR-ELECTRO-CTIY_Patch.espNVR-Version_10.espProject Nevada - Dead Money.espProject Nevada - Honest Hearts.espProject Nevada - Old World Blues (No Cyberware).espProject Nevada - Lonesome Road.espProject Nevada - Gun Runners' Arsenal.espCONELRAD 640-1240.espRNVExtended[20]v3b1.espNewVegasBounties.espNewVegasBountiesII.espoutsidebets.esp31 New Food Items.espAK47.espM14.espmac10.espPancorJH.espFlashlightNVSE.espRobCo Certified Friendly Hit Fixer.espWeaponJamming.espWMXUE.espWMXUE-PN.espEVE FNV - ALL DLC.espProject Nevada - EVE All DLC.espFellout.espInterior Lighting Overhaul - Ultimate Edition.espILO - NVInteriors Project - AWOP.espILO - A World of Pain.espTheInheritance.espmossberg500.espRealSmokes.espHomemadeSMG.espMP412REX.espMillenia_Tokarev.espC1849.espBM4A1.espMauserC96.espMaresLeg.espKABAR.espRemington870SO.espM37Ithaca.espAKS74u.espCAWS.espMateba.espUzi.esp1nivVSLArmors.espRagingBull.esp1nivPNSLPatch.espCShotgun.espCNR_Beta.espWMXUE-EVE.espSW38S.espFBSykes.espWMXUE-AWOP.espAN94.espVSS_Vintorez.espDuplet.espAK74.espAEK971.espGyrojet.espPPSh41.espHKUSP.espMakarov.esp9A91.esp1911.espStenMkII.espASVAL.espL96.espB92FS.espMoreChems.espG3SG1.espMergedPatch.espTotal active plugins: 105Total plugins: 105 Using nvse, nvsr and fnv4gb. Only .ini tweaks are bUseThreadedAI=1 and iNumHWThreads=2. I've got 6 cores but I've been told setting it to anything other than 2 is a bad idea. Link to comment Share on other sites More sharing options...
cccddd123 Posted August 6, 2013 Share Posted August 6, 2013 (edited) i've set it to 4 and no problems. Anyway: Kudos for using a merged patch. I'm blaming monster mod here. Along with awop (even with the patch), pn and some other stuff it causes weird ai behavior (for example, deathclaws attacked me 1 time then ran away, same with other npcs) also i'm not sure your LO is BOSS'ified (arranged by boss tool) but you should run the tool, looks a bit messy. You should also use one of the perfomance mods (like performance of the gods, cleaner vegas or clean-deluxe). I also recommend you to try running without v-synch, and low-medium settings. A bashed patch will help you too. EDIT: oh, you're the guy who made niner, i love you. (literally). Like Miidian13 said, warzones should be handled with care, though i never had a problem with it. Edited August 6, 2013 by cccddd123 Link to comment Share on other sites More sharing options...
Miidian13 Posted August 6, 2013 Share Posted August 6, 2013 Set it to 4 cores. I use Mo Mod with AWOP, (rumble zones are great) but altered the level lists, and spawns. It's stable in mine, but without the changes sometimes the spawn rates combined with other mods can cause it to crash. Warzones I've heard can cause instability, combined with other mods. Though I've never used it myself. That's a lot of guns you have there. :tongue: Link to comment Share on other sites More sharing options...
Mishaxhi Posted August 6, 2013 Author Share Posted August 6, 2013 (edited) Sure is, I wish Mil would release a combined pack already. The whole thing is organized with BOSS, with slight tweaking by me. It kept putting some PN/EVE patches before the actual mods for some reason. Running on low/medium changes nothing. I have a gxt 650 ti, amd 6300 with 6 cores and 8GB ram. I don't think it's a performance issue, I sit at 45/60fps with NMC, ojo and nskies (I got rid of all of them trying to find the problem though. Didn't do anything.) I thought the problem mods might be AWOP, momod and warzones. It's my first time using any of them. Very first problem I ran into (outside stuttering) was with Sunny Smiles. After leaving the Saloon, she'd stop. Wouldn't walk to the shooting range. Disabled AWOP, momod and warzones, and it fixed the problem.Re-enabled AWOP and momod, and it still worked.Then on a whim, I disabled New Vegas Redesigned 2 (which I've since removed) seen as it was the only mod I could think of that might mess with NPCs. I re-enabled warzones, and it worked. So, it seemed the problem had something to do with NV redesigned and warzones conflicting, why warzones would touch essential vanilla NPCs I have no idea. I could get rid of warzones. It's not absolutely necessary, though I'd like to use it. I think the problems extend further than that though. Edited August 6, 2013 by Mishaxhi Link to comment Share on other sites More sharing options...
Miidian13 Posted August 6, 2013 Share Posted August 6, 2013 Mo mod will cause some crashing with other mods that add spawns. I altered mine, but still get the occasional crashes (during the feral onslaught in Inheritance, for instance). Also merge patches are a must, but they don't get rid of all the conflicts (quests, package, scripts, cell, worldspace, etc.). I don't know if you've checked it through FNVEdit, but that can give you a general rundown of what's causing problems with what. Never used NVR, too many conflicts with what I use. Have you tried using this for your ini tweaks? http://newvegas.nexusmods.com/mods/40442/? Edit: Saw your post on your mod page. Yeah.. BOSS will only sort what it recognizes, those it doesn't fall to users knowledge. Link to comment Share on other sites More sharing options...
Mishaxhi Posted August 6, 2013 Author Share Posted August 6, 2013 Well, I'm not denying hardware failure or driver problems at this point then. It's a possibility, for some reason TTW is unplayable for me. Freezes when changing cells, and it always freezes for like 15 - 20 seconds on a quicksave or autosave. Even CASM saves, actually, which is odd. What's the main difference between standalone NV and TTW? What does TTW demand more of? Might help me find the cause of the problem. Link to comment Share on other sites More sharing options...
cccddd123 Posted August 7, 2013 Share Posted August 7, 2013 Yeah, gotta explore all possibilities. Seems odd it's your rig tho, after all it's better than mine and i can run everything very smooth 30fps (which is ok for me) Well, i've looked into TTW Faq and such, and it does not touch fnv files, according to mod authors. They say, however, that 4gb enabler is almost a must , and that you should not use: -MMUE; NVEC; Pip-boy readius (in certain instances); custom races. I'd recommend that you give a look into TTW FAQ for a deeper guide. Link to comment Share on other sites More sharing options...
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