DaemonGrin Posted August 7, 2013 Share Posted August 7, 2013 Ok I want to make a stationary enemy that when it dies it doesn't collapse to the ground or go ragdoll'n around from an overzealous players missile madness. How can I go about this? if it's possible. Thanks guys and gals,Geoff Link to comment Share on other sites More sharing options...
DaemonGrin Posted August 16, 2013 Author Share Posted August 16, 2013 Well I'm guessing there is no way to do this or no one knows how. So any recommendations on how to accomplish something similar? Would not including a deathpose file affect it. If you need more info please feel free to message me so I dont continue to spoil things about my mod XD. Thanks,Geoff Link to comment Share on other sites More sharing options...
devinpatterson Posted August 16, 2013 Share Posted August 16, 2013 Hmmm. Well maybe a little script attached to teh critter. Under the onDeath block, do a moveTo of critterStaticREF to your critterREF, disable critterREF. Regarding the static model there probably isn't a lot to say as long as you set it's pose in blender before you delete the skeleton and treat it like any other static; no shadow mapping, bsfadenode, no dismember (well dismember probably doesn't matter), make sure the meatcaps are deleted. Since your critterStaticREF is just like any other clump of inanimate matter, you can store it above the ceiling or below the floor or whereever. Something like that. You might end up having to use setPos and have to grab your x, y & z coordinates, stick them in some floats, disable the dead critter, tap the floats for the position of your static model. Link to comment Share on other sites More sharing options...
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