Fulcon Posted November 2, 2021 Share Posted November 2, 2021 Hey, so I'm trying to figure out how to give the Hazmat Suit the Power Armor voice modulation. Though testing, I've found that the voice modulation is actually locked behind the ArmorTypePower keyword. I put it on a combat helmet, was unable to put it on until I slapped it on a frame. Once that was done, I got inside, found myself wearing a combat helmet and speaking with the PA Voice Modulation. Since that is the case, I'm trying to figure out how to allow the player character to wear pieces of armor with the ArmorTypePower keyword without being in a Power Armor frame so that I can attach the ArmorTypePower keyword to a Hazmat suit and wear it outside of a power armor frame. Link to comment Share on other sites More sharing options...
LarannKiar Posted November 3, 2021 Share Posted November 3, 2021 The modulation is hardcoded (see default objects "PowerArmorHelmetEffectFP_DO" and "PowerArmorHelmetEffect_DO"). The actual Effect Chain is called AudioEffectChainPowerArmorHelmet (FormID: 00058594). As far as I know, you can't add conditions (like "Player wears a helmet" == 1) to it. Link to comment Share on other sites More sharing options...
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